---
product_id: 536074456
title: "Tomorrow, and Tomorrow, and Tomorrow: Treat yourself to the million copy bestseller"
price: "158 Lei"
currency: RON
in_stock: true
reviews_count: 7
url: https://www.desertcart.ro/products/536074456-tomorrow-and-tomorrow-and-tomorrow-treat-yourself-to-the-million
store_origin: RO
region: Romania
---

# 1990s gaming world nostalgia Top 2 in Disability Fiction bestseller 478 pages of immersive storytelling Tomorrow, and Tomorrow, and Tomorrow: Treat yourself to the million copy bestseller

**Price:** 158 Lei
**Availability:** ✅ In Stock

## Summary

> 🎮 Level up your reading game with a bestseller that’s more than just a story!

## Quick Answers

- **What is this?** Tomorrow, and Tomorrow, and Tomorrow: Treat yourself to the million copy bestseller
- **How much does it cost?** 158 Lei with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ro](https://www.desertcart.ro/products/536074456-tomorrow-and-tomorrow-and-tomorrow-treat-yourself-to-the-million)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
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## Key Features

- • **Epic 478-Page Journey:** Dive deep into a richly layered narrative that keeps you hooked from start to finish.
- • **Award-Winning Bestseller:** Join the millions who made this #1,090 bestseller a cultural phenomenon in disability and heritage fiction.
- • **Complex Characters, Real Emotions:** Relate to flawed, compelling protagonists navigating friendship, grief, and resilience.
- • **Gaming Nostalgia Meets Emotional Depth:** Experience the 90s gaming culture intertwined with raw, authentic human relationships.
- • **Perfect for Book Clubs & Thought Leaders:** Spark meaningful conversations on diversity, disability, and the power of creativity.

## Overview

Tomorrow, and Tomorrow, and Tomorrow is a 478-page bestselling novel by Gabrielle Zevin that explores the lifelong friendship of two game developers set against the nostalgic backdrop of 1990s gaming culture. Celebrated for its emotional depth and representation of disability, it ranks top in Disability Fiction and Cultural Heritage categories, making it a must-read for professionals seeking a blend of cultural insight and compelling storytelling.

## Description

Tomorrow, and Tomorrow, and Tomorrow: Treat yourself to the million copy bestseller : Zevin, Gabrielle: desertcart.co.uk: Books

Review: I devoured this - In Tomorrow, and Tomorrow, and Tomorrow, we follow the friendship of Sam and Sadie from the first moments they meet - and bond - over a Super Mario game in the hospital, through their reconnection in college and their forging together off their skills to make a video game company. We see them both suffer highs and lows from relationships, chronic health issues and grief - and while their friendship gets weaker and stronger at different times, the ties that bind them are never cut. When I tell you this book had a hold on me! I honestly didn't want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie's story (plus Marx) and I just couldn't put this book down until I swallowed it all up. This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving. While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions - Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What's not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn't turn bad until after this event, and it's someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions. My MVP of this book was 100% Marx - he is that type of goofy, handsome, perfect guy that couldn't possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both. The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good. This book would have been a 5 stars for me but the last quarter of the book just didn't hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book - I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him - again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying. I loved the video game element in here - and while I'm not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I'd love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.
Review: Genius concept and a good effort - This book had been chosen as my latest book club read. It seemed to be set in the gaming world of the 1990s - a bit out of my comfort zone, so I was hoping to learn something. I'd heard about the book and could see that it was topping the various charts, along with having some amazing reviews from trusted sources. There are 478 pages, split into 10 named parts. Each part is then further divided into several chapters. The book was first published in 2022. Setting the story in the gaming world of the 1990s is a clever move. It allowed for the technology to be 25 years old and therefore accessible for readers to understand. There is also room for nostalgia - most people will recognise some of the games and the physical tech is very familiar (3 1/2 inch floppy!! - I'd forgotten about them!). It's a gentle love story and easy to read but I didn't find it as compelling as I had hoped. It took me a few days to read it and I had been expecting a book that I couldn't put down. The first 3 parts set up the story, creating some great characters and putting them into a plausible world. Part 4 is about half way through and changes structure slightly to show Sadie/Sam as independent beings. A combination of the age of the characters and the world in which it is set gives this book the feeling of a YA novel. I can see the simplicity is one of the factors that has made this story so attractive. A bit of research and I saw that Gabrielle Zevin has previously written several YA books. I found it an interesting exercise to see how the games seem to hold up a mirror to society - looking at some of the most controversial issues (gender being just one example) then delving deeper into the law (same sex marriage?). It's easy to see the influence that games can have as well as how the attitude of gamers has such a strong impact on future game developments. Towards the end the narrative steps into the virtual world and felt at odds with the rest of the book. I could see what the author was trying to do but I wasn't convinced. The wonderful nostalgia at the start is lost towards the end and I thought the ending could have been stronger. I loved the characters and felt they had been drawn from reality. They kept the story moving along and when they slowed down the plot seemed to stall with them. Its a genius concept and generally well written - the end was well intentioned but didn't quite make it.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 1,180 in Books ( See Top 100 in Books ) 2 in Disability Fiction 8 in Cultural Heritage Fiction 126 in Literary Fiction (Books) |
| Customer reviews | 4.2 4.2 out of 5 stars (127,566) |
| Dimensions  | 12.9 x 2.9 x 19.8 cm |
| Edition  | 1st |
| ISBN-10  | 152911554X |
| ISBN-13  | 978-1529115543 |
| Item weight  | 341 g |
| Language  | English |
| Print length  | 496 pages |
| Publication date  | 29 Jun. 2023 |
| Publisher  | Vintage |

## Images

![Tomorrow, and Tomorrow, and Tomorrow: Treat yourself to the million copy bestseller - Image 1](https://m.media-amazon.com/images/I/81pGqtW7TBL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ I devoured this
*by A***E on 25 January 2023*

In Tomorrow, and Tomorrow, and Tomorrow, we follow the friendship of Sam and Sadie from the first moments they meet - and bond - over a Super Mario game in the hospital, through their reconnection in college and their forging together off their skills to make a video game company. We see them both suffer highs and lows from relationships, chronic health issues and grief - and while their friendship gets weaker and stronger at different times, the ties that bind them are never cut. When I tell you this book had a hold on me! I honestly didn't want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie's story (plus Marx) and I just couldn't put this book down until I swallowed it all up. This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving. While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions - Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What's not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn't turn bad until after this event, and it's someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions. My MVP of this book was 100% Marx - he is that type of goofy, handsome, perfect guy that couldn't possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both. The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good. This book would have been a 5 stars for me but the last quarter of the book just didn't hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book - I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him - again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying. I loved the video game element in here - and while I'm not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I'd love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.

### ⭐⭐⭐⭐ Genius concept and a good effort
*by J***U on 18 December 2023*

This book had been chosen as my latest book club read. It seemed to be set in the gaming world of the 1990s - a bit out of my comfort zone, so I was hoping to learn something. I'd heard about the book and could see that it was topping the various charts, along with having some amazing reviews from trusted sources. There are 478 pages, split into 10 named parts. Each part is then further divided into several chapters. The book was first published in 2022. Setting the story in the gaming world of the 1990s is a clever move. It allowed for the technology to be 25 years old and therefore accessible for readers to understand. There is also room for nostalgia - most people will recognise some of the games and the physical tech is very familiar (3 1/2 inch floppy!! - I'd forgotten about them!). It's a gentle love story and easy to read but I didn't find it as compelling as I had hoped. It took me a few days to read it and I had been expecting a book that I couldn't put down. The first 3 parts set up the story, creating some great characters and putting them into a plausible world. Part 4 is about half way through and changes structure slightly to show Sadie/Sam as independent beings. A combination of the age of the characters and the world in which it is set gives this book the feeling of a YA novel. I can see the simplicity is one of the factors that has made this story so attractive. A bit of research and I saw that Gabrielle Zevin has previously written several YA books. I found it an interesting exercise to see how the games seem to hold up a mirror to society - looking at some of the most controversial issues (gender being just one example) then delving deeper into the law (same sex marriage?). It's easy to see the influence that games can have as well as how the attitude of gamers has such a strong impact on future game developments. Towards the end the narrative steps into the virtual world and felt at odds with the rest of the book. I could see what the author was trying to do but I wasn't convinced. The wonderful nostalgia at the start is lost towards the end and I thought the ending could have been stronger. I loved the characters and felt they had been drawn from reality. They kept the story moving along and when they slowed down the plot seemed to stall with them. Its a genius concept and generally well written - the end was well intentioned but didn't quite make it.

### ⭐⭐⭐⭐⭐ Review
*by J***R on 26 March 2025*

This book had me enthralled from the first page till the last. Cannot recommend this enough! I am not a gamer and yet found myself lost in the world of gaming and in the complicated yet beautiful relationships in the book.

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*Product available on Desertcart Romania*
*Store origin: RO*
*Last updated: 2026-02-06*