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🌟 Embark on an unforgettable quest in Gaia's enchanting realm!
Final Fantasy IX is a classic role-playing game that invites players to explore the richly crafted world of Gaia, filled with political intrigue, memorable characters, and a captivating storyline. With its stunning visuals and strategic gameplay, it remains a beloved title in the Final Fantasy franchise.
A**1
Over The Top With Fantasy ^_^
This is the best Final Fantasy yet. And, I would love to see these same characters in another adventure. The game kept my interest so much that I couldn't wait to finish it. When I did, I wanted to play it again and enjoy the experience all over. The story sets out with a young boy from a theatre/thieves group named Zidane. They are set out to kidnap the Princess. While at the same time, the Princess wishes to be free from the castle. As they end up escaping together her burly guard Steiner joins in the pursuit to save the Princess. His dislike and distrust of Zidane and the Tantlus group causes many funny outbreaks throughout the game. Along the way they meet a Black Mage named Vivi who wants to know more about himself and where he came from. Not understanding what life really means he follows with Zidane and company to find the answers to life. Throughout the story Steiner remains protective of both Vivi and the Princess. As the group begins to travel their continent, the Princess chooses to remain anonymous during their journey, changing her name to Dagger. She carries the ability to summon Eidolons, but will not use the ability out of fear of hurting people. As Zidane tries to teach the Princess to be outgoing and more like a normal citizen, Steiner keeps plotting ways to get the Princess back to the castle. Dagger begins to grow mentally older with her journey with Zidane and realizes what it means to be a real person and not just a Princess. As the story progresses, Freya, an old friend of Zidane, enters. She is out to find her long lost love that disappeared years before. As she sets out, she becomes swept up with the problems and chaos that has been inflicted on her home of Burmecia. The next person they meet is a character named Quina. S/he is a strange one who wants to travel the world searching for new foods. S/he was sent away to join them to get more culture by her master from Qu's dwelling. It reminds you of looking after a young child while on the quest with Quina present. Eiko is the seventh member to join. A little girl of about six, she carries the ability to summon Eidolons, as Dagger does. She falls in love with Zidane and doesn't want to be alone anymore. Her village was destroyed years before and she is the last remaining of the settlement of Madain Sari. So, she travels the world with the boy she wants as her new boyfriend. Although young, she has great abilities and is very helpful to the crew. She is great for healing and rebirth of the group with her awesome Phoenix summoning power. As the story continues, the group meets up with a character named Amarant. He was sent out as a bounty hunter to find the Princess and bring her home. He loses his battle with Zidane and ends up following the young boy and his strange band of fighters out to see what makes him tick. He can't figure out how he could have lost and wants to know what makes Zidane so special. By doing this Amarant learns the meaning of teamwork and friendship. The story seems like it is coming to an end and then shoots off to another adventure. They thought everything would be better and it gets worse. The group sets off again and Dagger goes through some drastic changes and becomes a stronger warrior. Zidane and Dagger have become my all time favorite characters. Keeping with its' medieval setting sends this game through the roof. It is the ultimate fantasy and the characters are to cherish. Never have I seen a game so well put together. I hope to see another game with these characters in the future. Although not natural for the Final Fantasy series, this one would be the one to make a sequel with or even a new adventure CGI movie like the one coming out in the summer. In the end, it is a fantastic quest to find out the real meaning of life and friendship with a spark of love. If that doesn't just say it all, wait until you play the game. There are more mysteries and story lines that will blow you away. This is only the beginning of the journey you will be swept into. Not only is the game amazing, but so is the music. Nobuo Uematsu did a wonderful job in composing the music for this game. It is inspiring to listen to and has a beautiful song called Melodies of Life that romanticizes the whole experience. This makes it a fun game for both male and female players.
F**S
This is actually my favorite game of all time...
Final Fantasy IX is indeed my favorite game of all time, and I've played a great many RPGs. There's just something amazingly charming about this game that I can't quite put my finger on. I've played it multiple times and I never get tired of it. Overall, this game simply excels. Graphics (score 10/10): Some people are put off by the large-headed characters, but it didn't bother me. What I really love, though are the towns and other environmental locations. The various locations of the game are all beautiful in their designs (my favorite location is Cleyra; I just love the look of this place). Even though the PS1 has poor graphical capabilities compared to today's systems, I've never seen a game with such beautiful and detailed environments. You can really tell that the designers made the most of the PS1's abilities. Music (score 10/10): I love the music in this game! Many of the tracks have a meideval sort of feel to them, but in an upbeat kind of way. Alot of it just feels...cozy. I can't think of any other way to describe it. Every time I listen to the game's soundtrack I just feel like curling up with a relaxing cup of tea. I guess that if you prefer action-packed music this wouldn't appeal to you though. Characters (score 10/10): The characters are well-developed and everyone is just so darn quirky and likable. I really became attached to Freya--I'm not even sure why. Square really did a good job with characterization without using voice-overs. For example, Vivi can be seen fiddling with his hat in many scenes, portraying a nervous habit. It's just little details like these that make the characters so enjoyable. Story (score 10/10): The storyline too is also very enjoyable. I found many parts of it to be very relaxing, although exciting moments are in there too. Overall, the narrative is well-crafted right to the very end (with the exception of the final boss, where did he come from?) By the time you've finished, you'll feel like you've been on an epic journey and all the characters have become your life-long friends. Battle System (score 10/10): The battle system is turn-based, and pretty easy to learn. You learn skills by keeping weapons equipped until the skills are learned. This is the only irritating part of the system, because it can get annoying when you want to learn a skill but have a much better weapon you could switch to. But this is only a minor gripe, as the rest of the battle system is excellent. Gameplay (score 10/10): This is a bit of a catch-all category for me. Where to begin? Well, there's nothing wrong with the camera system (thankfully). Oh, there are plenty of minigames and side-quests available to please everyone. I especially enjoyed the Chocobo Hot&Cold game. The pacing of the story is also excellent. The game does a very good job of balancing combat-heavy portions of gameplay (like going through a dungeon) with more relaxing non-combat gameplay (like exploring a town for information). Honestly, it's this perfect balance of combat and non-combat portions of the gameplay that makes Final Fantasy IX so enjoyable. Overall (score 10/10): NOTE this score is not an average, it's my subjective overall score. I really highly recommend this game to all RPG fans. I think it really deserves it's 10/10 score, especially compared to other games (and I've played a lot). This is definitely my favorite game out of all of them. Considering it's current affordable price (about $15 as of now), I suggest any RPG fan pick it up.
E**N
Second only to Final Fantasy VII
Synopsis: You are Zidane, a thief that is also pressing a stage theater career who's partners in crime have a mission to kidnap the princess of Alexandria... however the princess wishes to be captured to escape to Lindblum to seek assistance from her uncle, the Regent Cid of Lindblum. As the plot unfolds, it's revealed that Princess Garnet's mother, the Queen of Alexandria, is apparently running an evil plan to seek and destroy the other nations in a quest for control and power, and in traditional Final Fantasy fashion, is actually only a pawn in part of a higher power's quest for control of the world. Gameplay: FFIX seems to pick up more from FFVII than VIII, reverting back to a simpler equipment system, but adds a slight twist on how abilities are learned. Sparing the details, it's not all that different from how materia works, except that characters can permanently learn abilities regardless of what is equipped. The game continues the 32-bit style of using pre-rendered backgrounds with 3D in game sprites for towns and dungeons, but includes full 3D environments for the world map and battles. New gameplay modes include a different card game from VIII, a chocobo mini-quest/game called chocobo hot and cold, and a handful of other storyline driven challenges/puzzles. Battle System: ATB returns yet again, and is also very similar to how FFVII's works, limit breaks are once again invoked by accruing damage sustained in battle, instead of by getting to critically low health like in VIII. You control up to four members at a time like most of the 8-bit/16-bit installments. Nothing revolutionary here, but solid, and fun nonetheless. Summary: While nothing revolutionary in the gameplay department, there's nothing bad about the gameplay. It's a solid, tried and true format, but what the real stand out factor of this installment is, is the uniquely lovable characters and story. While FFVII (in my opinion) has the most gripping plot thus far, FFIX has the best and most memorable characters. Not just the ones you play as, but their friends, the people you meet in towns, the moogles, everyone, really. One aspect I really enjoy is that you actually get to play as some of the important supporting characters for short periods of time. The core playable team consists of: Zidane, Garnett, Vivi, Eiko, Steiner, Adament, Freya, and Quina, but along the way you also get to play as Cinna, Marcus, Beatrix, Blank, and Baku, and not just in a cheap one battle type way, but as actual full characters that you can equip items onto, and level up. The incredible attention to detail in every storyline aspect also makes this game insanely fun to experience. I rarely found visiting a town boring, because there was so much to explore, and even un-named, minor characters seemed to have their own agenda, often moving freely and interacting with each other. There are also a ridiculous number of references to previous Final Fantasy games, and having played all of them now made me feel like I was "in on the joke" a lot of the time. This also gets my vote for the best ending of any FF game to date, during which, I admittedly got misty during, something I can't say I've ever done for any video game or movie (except maybe when I was a kid and saw the movie Hook, during the part where Rufio dies :P). Final Thoughts: If you like Final Fantasy and have never played this one, DO IT. It along with FFVII are the two must-play games in the series in my opinion.
B**R
Best of the series
I am perhaps unique in my position as a Final Fantasy fan. I recognize the warts on the series (and there are some pretty big ones), but I still enjoy it anyway. I won't try to tell you that this is a flawless game, because it certainly isn't, just as Final Fantasy 7 and 8 were neither of them flawless, but I will tell you that it's the best the series had done to date. First off, the good, and there's a considerable amount of it. Again, Final Fantasy 9 is a technical revelation. The graphics are amazing--I've frankly never seen better on the original Playstation console, and this is arguably better than most of the computer games out there today. The regular game screens are colorful, well illustrated, easy to navigate (a big problem with Final Fantasy 7), and just generally aesthetically pleasing, while the FMV sequences are better described with a series of primal grunts of satisfaction than words. Also as usual, the sound is excellent, though some fans of the series may be a little disappointed with it. Indeed, a great deal of the music in this game was borrowed from previous entries in the series and refitted for this one. Personally, I've got no problem with it, but then I also don't put much into a game's soundtrack. The story has always been where the biggest problems have occured for the Final Fantasy series, and 9 will serve as a pleasant surprise for gamers in this regard. I can't think of a Final Fantasy game that better told or adhered to its story, and the secret to the game's success on this point is its simplicity. There are no cute plot gimmicks here as there were in the previous two entries (the pointlessly complex story of 7 and the poor reconciliation between the personal story and save-the-world theme in 8), and that allows the story to be direct, easy to understand, and charming. Of course, there are still problems with the game. In terms of plotting, minor characters seem to show up and drop off the map an awful lot for a game as story based as this one. Just trace Sir Fratley's course through the story and tell me that's not the case. Square also falls into an old pit trap in their writing as the story itself seems to spiral wildly out of control in the last hour or two of the game. I had never even heard of the final boss before I fought him, and the story element that the game itself references on the back cover (the crystal) doesn't even enter the plot until the end. Taken on the whole, however, this has to be considered the best game in the series to date. The many (and there are a lot of them) references to past games will provide long-time fans of the series with an entertaining Easter Egg chase, while the well developed and unique characters and well told story should speak to any neophyte. The character advancement scheme is arguably the best in the series to date, combining individual skill customization with equippability with exceptional talent, and with all the various mini-games and sidequests, you can easily spend sixty hours playing through this deceptively deep game. This truly is a must-have for any Playstation role player, and probably for any gamer at all.
G**A
Final Fantasy IX Review
Final Fantasy IX has been billed as a return to the series' roots, but this is an oversimplification. The roots of the Final Fantasy series have always been appealing characters, an epic story, engaging battles, and an impressive presentation. Elements such as airships, pointy-hatted mages, and crystals have always just been surface symbols, while an emotional tale of humanity in the face of adversity lies at the core of each installment of the series. That's not to say that the return to the older art style is unimportant or without meaning. Final Fantasy VII boosted the role-playing game market on two new continents, and Final Fantasy VIII sold the most copies of any game in the series. Both games were critically acclaimed. So why tinker with a winning formula? The game itself no doubt holds the answer. The story begins on the Mist Continent in the Kingdom of Alexandria. The puckish Zidane, a member of a rogue group and theater troupe called Tantalus, reviews the group's plan to capture Princess Garnet Til Alexandros XVII from an upcoming festival. Meanwhile, the young black mage Vivi wants to see a popular romance play (I Want To Be Your Canary), but his ticket turns out to be a fake. With some help from street rat Puck (who's literally a rat), he sneaks into the show. During the performance, Zidane and company attempt to make off with Garnet, rousing the ire of royal bodyguard Adelbert Steiner. Steiner tries to protect Garnet from Zidane's kidnapping and womanizing ways, but to no avail. That's because Garnet actually wants to be kidnapped. After all, her mother, the once peaceful Queen Brahne, has been attacking neighboring kingdoms with her army of black mages. Perhaps the answers Garnet seeks lie outside the walls of Alexandria. Final Fantasy IX is even more story-driven than previous games in the series. The plot often switches focus between different characters or parties. One particularly exciting sequence on the second disc features two separate parties trying to escape a sticky situation. The game cuts between the two parties and builds an incredible sense of tension. Moreover, changing circumstances force characters to switch from one party to the other, which creates a real sense of dynamic teamwork. Final Fantasy IX is filled with creatively scripted set pieces that ensure that the player gets to know and use every character. However, when the story drags, or when your party seems particularly unbalanced, the scripting can seem overly heavy-handed, and you may find yourself wishing for more freedom. It's not until disc three that you can truly pick and choose your party members at will. While the art style may have reverted to that of the earlier Final Fantasies, the storytelling - thankfully - has not. The suitably complicated plot explores many ideas and emotions - love, death, hope, fear, and even the nature of existence -and your party members learn about these things and more as they seek answers to the questions that drive them. No matter how bizarre each member of your party might appear, each one is actually a fully realized character whose fantastic appearance belies his or her depth of character. Throughout Final Fantasy IX, even characters like elderly rat women, obese clown chefs, and young moogle girls all have very human feelings. But while the characters may be interesting, the game's main storyline is weak by comparison. A large part of the game simply consists of proceeding from area to area with little or no impetus to continue, and the main villain is almost assuredly the least threatening in the series' history. One welcome addition that Final Fantasy IX brings to the series is a strong sense of humor. More than any other Final Fantasy to date, Final Fantasy IX is filled with moments that are sure to make you laugh. The dialogue and situations are frequently amusing, and almost every character has an amusing personality trait. Some of these are Zidane's instinctive womanizing, Steiner's unflappable obstinacy, Garnet's attempts to "fit in" with commoners, Vivi's clumsiness and endless angst, Quina Quen's single-minded search for delicious food, 9-year-old Eiko's take-charge presence, and Amarant's laissez-faire attitude toward everything. Even when it's not trying to make you laugh, the game is still lighthearted - it doesn't just try to impress or overwhelm you. The gameplay has been tweaked so that Final Fantasy IX has one of the more balanced combat systems of any game in the series. Each character that joins your party has a character class and unique skills. For instance, Zidane is a thief. Garnet is a white mage and summoner, Vivi is a black mage, Steiner is a knight, Freya is a dragoon, Quina learns blue magic (which consists of enemy techniques) by eating opponents, Eiko is also a white mage and summoner (but focuses more on curative magic), and Amarant uses "flair" techniques and can throw weapons. You expand on these basic character types by equipping objects on your characters. The weapons, armor, hats, wrist guards, boots, and accessories you find all contain particular abilities. If a character equips an item with an ability he or she can use, that ability becomes accessible. Different characters can draw out different abilities from the same item, and sometimes an item won't provide an ability at all. Winning battles earns your characters experience and ability points (AP). Earn enough AP while an ability is equipped, and you "master" the ability, which allows the character to access the ability even when the item has been removed. Some abilities, such as spells and special techniques, become innate and can be activated by spending magic points. Other more passive types of abilities, such as auto-potion, counter, and resistances to status ailments, exist only in a potential form. You must assign these skills using ability crystals in order for them to become effective. The number of ability crystals a character has increases with the character's level. The item-ability system establishes an excellent balance between individual character skills and player customization. Moreover, the addition of ability crystals prevents players from creating invincible, overpowered characters who have mastered every skill in the game. While not as complex as either the materia or junction systems of the previous two Final Fantasy games, Final Fantasy IX's system is sure to satisfy players who like to micromanage, as well as those who just want to play the damned game already. The battle system itself has been re-expanded to permit four simultaneous party members, as opposed to three as in the previous two installments. The larger party size permits more possible interactions with the enemies and with each other, which makes for more interesting battles. Since characters are more specialized in Final Fantasy IX than in recent games in the series, the larger party size goes a long way toward making the battles more tactical. Also, the preordained parties used at many points in the game have let the game designers carefully balance many of the larger boss battles. Limit breaks return in the form of the trance system. As characters receive damage, their trance meter fills, and once the meter is full, the character enters a trance. Tranced characters have glowing skin, a more powerful appearance, and access to a new set of techniques and skills. The series' trademark summoning spells also return. Called eidolons in Final Fantasy IX, they appear with all the visual flair and over-the-top destruction that series fans, as well as detractors, have come to expect. Fortunately, after a few uses, the eidolons' animations are truncated to a short splash-damage effect. Final Fantasy IX also features a lot more minigames and diverting events than its predecessors. Everyone in the world seems to play Tetra Master, a souped-up version of Final Fantasy VIII's card battle game. Unfortunately, Final Fantasy VIII's enjoyable diversion has been turned into an unplayable nightmare. There's no longer any real reason to play the card game, but worst of all, Tetra Master literally has no rules. The game tells players to "discover them for yourself," though most players may instead opt to not play Tetra Master at all. Otherwise, your party members can take time off to jump rope with schoolchildren, visit a high-stakes auction house, deliver letters for the network of moogles around the world, and generally comb the four corners of the world in search of things to do. Graphically, Final Fantasy IX is slightly improved over Final Fantasy VIII. The backgrounds are rich, vibrant, and realistic. Many backgrounds are animated, which further increases the amount of visual detail. The in-game character models are slightly less detailed than those found in Chrono Cross - no doubt because there are four player characters onscreen instead of three. The full motion video cutscenes are as detailed as those in Final Fantasy VIII, though of course the characters themselves don't look as real. Square has been pushing the limits of what the PlayStation can reasonably do for quite a while, so it's difficult to see much improvement over previous games. Even so, Final Fantasy IX is one of the most graphically impressive games available on the console. Unfortunately, Final Fantasy IX is unable to shake the PlayStation Final Fantasy audio curse. As with Final Fantasy VII and VIII, the music arrangements are distinctly synthesized and sound 16-bit. When Square's other teams are producing soundtracks like those in Final Fantasy Tactics, Xenogears, and Chrono Cross, there's no excuse for the sound quality of the company's marquee title to suffer so much. Even longtime series composer Nobuo Uematsu's compositions seem to be languishing. Save for a few standout tunes on the later discs, most of the songs are forgettable. Also, the sound effects are taken from the same Foley CD Square's been using since Final Fantasy IV. After playing through four discs of Final Fantasy IX, the reason behind Square's return to the graphical style of old should be very clear: nostalgia. Nearly every element of Final Fantasy IX seems designed to trigger a nostalgic response in series fans. Plot sequences, characterizations, and environments will evoke warm feelings of déjà vu if you've played the older games. Final Fantasy IX's world, like that of every Final Fantasy, is distinct from the rest. Nevertheless, both obscure and specific references abound to everything from the first Nintendo-era Final Fantasy to last year's Final Fantasy VIII. Final Fantasy IX is like a sprawling, gushing love letter from Square to series fans. Of course it's not enough to say "I love you" and expect reciprocation. Every turn of phrase and word choice counts - and it's here that Square's localization has failed its faithful fans. The translation of Final Fantasy IX is technically competent. The dialects are accurate (if sometimes overdone), the dialogue flows naturally and never seems forced or stilted, and the text is grammatically correct and spelled properly. But the devil is in the details, and it's here that Final Fantasy IX is exceedingly sloppy. On many occasions a reference or allusion to a previous Final Fantasy game is localized in a manner that differs from that of the original. Sometimes the astute series aficionado can puzzle out what the game is trying to reference, while other times the original intent of the game designers has been lost entirely. This normally wouldn't be much cause for alarm, but in a game as steeped in nostalgia as Final Fantasy IX, it can completely undermine the designers' intended effect. When the storyline dragged, the Japanese version would depend on nostalgia to carry you forward. Now, English-speaking audiences have been denied even that simple pleasure - "Rally-ho!" indeed. The taste of nostalgia is always bittersweet, so you might end up feeling that Final Fantasy IX signals the end of an era. At times, the force of the series' heritage threatens to overwhelm the narrative, and the game teeters dangerously close to becoming some sort of meta-RPG about the Final Fantasy series. Allegedly Square internally debated if Final Fantasy IX should have been released as a main series title or as a side story. The concern seems valid, because at times, the way Final Fantasy IX encompasses all that has come before makes it feel as if it exists outside of the main series. For fans of traditional role-playing games, the forthcoming Final Fantasy X's drastic design shifts and Final Fantasy XI's online-only focus are the writing on the wall. After the aesthetically revolutionary Final Fantasy VII and the dramatic maturity of Final Fantasy VIII, the complacent Final Fantasy IX may seem like somewhat of a throwback. But some players may not mind one bit, as they prefer a polished if traditional role-playing game over the sometimes awkward consequences of more original play mechanics. Final Fantasy IX serves as a coda to the series as you know it - it's a summation of everything that players have enjoyed about the past ten years of Final Fantasy games
R**S
100% in love
I LOVE this game. The characters are fun and lighthearted when necessary but can rise to the serious occasions. The story is fun and has a lot of hidden gems in the world. The chocobo and card game side quests are pretty fun. The music is one of the best I've heard in a game. Each scene has its music tailored specifically to it. A spectacular end to the classic FF turn-base attack system.
L**A
Less cinematic than 8, but still great playing fun for all
Final Fantasy IX goes back to its cartoony roots, setting aside the gorgeous characterizations of FF8. While FF8 was like playing characters in a well done anime movie, FF IX has you controlling rounded, playful looking characters that give the game more kid-appeal. The graphics in general are stellar. The opening sequence, the animation of water, of birds, of fire, and of other things normally challenging to an animation crew are amazing to watch. Gameplay graphics are quite good, although at times the pretty backgrounds can make finding an object or figuring out an exit to a room a bit difficult. FF IX is a bit restrictive in its characters. Your thief, mage, knight, and "princess healer" each need to pretty much specialize within their class. Each can find special items to help them learn and grow, and choose how to aim their growth. This can be done automatically for new players, or with great attention to detail for the more advanced gamers. Battle is also nice in this way - beginners can have the game pause while they choose exactly which magic to fire at their enemies, while those wanting a challenge can have the entire battle run in real time, depending on quick reflexes and fast fingers. In addition to the players, there are also 'helpers', or Eidolons, which add to the drama of a battle. Active Time Events (ATE) will show up occasionally to fill you in on the storyline, showing short movies of things happening elsewhere in the game. These are well done - if you've already seen a particular ATE from a different game, you can simply bypass these. Some ATEs help progress the plot, while others give the player help with new commands. In all, this is a great game for all playing levels. New and young gamers can set the game up so it gives you time to think during combat, and helps out out with skill setting. Advanced players can tweak all of the details themselves, and immerse themselves in the challenging card games that are part of the plot. There's something in it for everyone!
~**~
I ❤️ FF IX
One of my all-time favorite games. Fresh. Clean.
T**O
una historia fantástica que te roba el corazon
Final Fantasy, que se puede decir que no se haya dicho, empezemos, Square tenia la costumbre de sacar sus entregas de 3 en 3, esta fue la tercera trilogía y el honor lo tuve la psx, cuando salio lo esperaba con ansias, había terminado el 7 y el 8, nada parecía superarlos, el 7 tenia sus problemas pero una grandiosa historia y miles de cosas que lo volvieron de culto, pero por alguna razón, me gusto mas el 8, mas rápido, mas amigable, eso si, parecía que manejabas windows en vez de un menú de un videojuego, era mucho para la época, me cautivo la historia y los personajes, Squall y Rinoa, como olvidar a esa pareja, mi favorito, aunque se del titan que es el 7, ambos eran futuristas, empece a amar a final fantasy con el 8, así que esperaba con ansias la novena entrega, cuando salio era navidad del 2000, mi primo y yo corrimos a comprarlo, pusimos el cd sobre la playstation con un skin de jill valantine, mi sorpresa fue que habían vuelto al ambiente medieval de las anteriores entregas, desde la música de introducción era tan impresionante, barcos, piratas aéreos, princesas, caballeros, magos, moguris, por dios ya quería recorrer ese mundo, personajes tan raros con habilidades tan diferentes, cada uno con su propia historia, Sara, la coprotagonista comienza la historia en una barca en medio de una tormenta, después es la princesa en un castillo, sola, aburrida, con una madrastra que no le importa, de repente salen los ladrones, viles, sucios, pero esos piratas tienen una hermandad que se siente en todo el juego, después salen mas personajes muy interesantes, ver de nuevo a los antiguos magos de sombrero picudo y staff, mas aun, conocí a Vivi, un personaje de lo mejor que ha dado final fantasy, tiene una historia personal con un rollo existencial que para mi adolescencia me daba mucho que pensar, te identificas, su historia me atrapo mas que cualquier libro de aventuras, poco a poco se desarrolla la historia, al final, casi lloro al ver que después de tantas adversidades, los protagonistas encuentran la felicidad, El juego por si solo te da fácil unas 40 horas de juego reales cronometradas, lo doble si quieres encontrar todos sus extras, aunque en realidad son muchas mas horas, la versión que me vendieron es la ultima producción y ya no tiene el disco con la parte de atrás negra, pero a quien le importa, trae manual, sirve sin problemas, en mi ps2 lo quise poner para ver los gráficos a ver si era cierto que mejoraban pero no quería agarrar, le ajuste velocidad del disco rápida y texturas suaves, no agarro y puse de cabeza el ps2 por enojo y sorpresa, agarro, no es broma, el pedido llego junto con el final fantasy x que pedí, sin contratiempos y a donde lo pedí, por el precio, estoy mas que a gusto. Compre este juego por que me trajo mucha nostalgia, voy a ser papa y quiero que mi hij@ sea videojugador, no creo que los juegos de ahora sean tan malos como dicen, pero se centran mucho en los shoters y acción frenética, como gamers sabemos que constantemente somo atacados por los que dicen que los videojuegos son violentos, juegos como final fantasy nos demuestran que son mucho mas, son historias impresionantes equivalentes a cualquier historia en un Libro, no se trata de matar y pegar, se trata de sumergirte en el juego, en una familia y divertirte mientras resuelves problemas, ayudas a los demás y creas una hermandad virtual claro, el valor de la amistad, el amor, la lealtad, la ayuda, todo eso esta presente en este videojuego, quiero hacer mi colección de juegos de antaño para que juegue mi retoño, junte a esa personita que aun no nace, después que tome su camino, pero primero que conozca los videojuegos que me enseñaron que los videojuegos son mas que estar frente al televisor, para mi, son una forma de vida. les comparto una foto con mis otras compras de Amazon
E**A
Teuer, Cds kriegen schnell Kratzer
Ein tolles Spiel, nur der Preis ist klar überteuert. Die Cds kriegen zudem verdammt schnell Kratzer. Daher reichen 2 Sterne.
C**U
Favorite Fantasy
This is by far my favorite of the Final Fantasy series, the story is amazing, the characters are varied, the battle system is excellent and the Trance system provides a fun boost of power that can easily tip the balance in a battle in your favor. Add to all that the abilities learned form equipment and you have quite the customization as you learn both active use abilities and passive bonuses, these passive bonuses can greatly alter the way a battle plays out. Getting poisoned a lot? There is an ability to nullify the status entirely. Running low on MP? Get an increase to your max! Recommended to all RPG fans everywhere.
C**O
Compatibilidad PS3 europea defectuosa
Vigilar, ya que si queréis jugar con vuestra PS3, esta version tiene restricciones de software y no podréis jugar. Solo acepta PlayStation americana por lo que he leído.
D**S
Dúvida se é original ou réplica?
Se você está em dúvida se é original ou réplica, pode comprar sem medo pois está rodando no meu psone e ps3 bloqueado.
Trustpilot
1 week ago
1 month ago