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Feeble Files is an engaging adventure game where players guide the downtrodden Grenelon, Feeble, through a series of humorous and challenging scenarios across 80 alien locations, interacting with a variety of characters and employing clever strategies to navigate a world filled with intrigue and laughter.
X**D
Feeble is an apt title! It won't run on my Intel Mac!
I love adventure games, especially those mixed with a little dark humor. I love any game that requires thought; Feeble Files is a huge disappointment bc it JUST WON'T RUN on my Mac. (I am running Snow Leopard). :^p The copy I purchased was produced by MacPlay; MacPlay's no longer associated with the game. Ergo - they no longer support it. Adventuresoft holds the IP on the Windows version; they could not help me. Personally, for what it's worth, I'd recommend avoiding this title if you have an Intel Mac. Perhaps it requires a PPC processor?!?! DUH! I should have realized... I strongly urge trying a demo to be sure it will run on your rig. Good luck and (if it runs for you) enjoy... :^p
P**.
Good and bad
This is a sci-fi point-and-click adventure game. The atmosphere created by the storytelling and especially the Oracle computer where you can look up basically everything is really well done. I especially liked looking up every directive I could and there sure are a lot of them! The sci-fi dystopic world of the Omnibrain is immersive and obviously a lot of effort went into perfecting it.Also the graphics are very good, even though this game was created a long time ago. The colors are beautiful and functional. There are several cutscenes with better graphics as well.Right-clicking will instantly list all of the saves or all of the encyclopedia entries. Double-clicking (left and right) skips cutscenes. It is hard to get past the item interface. It takes an awfully long time, and I guess this was meant to discourage trial and error.I would say the difficulty and puzzles are obnoxious. I would recommend having walkthrough in hand while playing this game! Many of the puzzles are very long and have a complex series of components to the solution. I could get some of the pieces together, but could rarely come up with the whole solution without hints. Oftentimes, I couldn't even tell what task should be worked on first, and there may be four tasks that you know you can work on at any given time. How should the player know where she or he can make progress?Overall the game had a strong sense of frustration rather than fun.
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1 week ago
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