👻 Dare to Enter the House of Secrets!
Avalon Hill's Betrayal at House on the Hill is a thrilling board game designed for 3-6 players aged 12 and up. With a playtime of approximately 60 minutes, players collaboratively explore a haunted mansion filled with 50 unique scenarios, where one player ultimately becomes the traitor. The game combines strategy, teamwork, and suspense, making it a perfect addition to any game night.
Brand | Avalon Hill |
Model Number | AH26633 |
Color | Green |
Product Dimensions | 26.67 x 26.67 x 8.13 cm; 1.4 kg |
Material | Cardboard |
Special Features | Board Game |
Item Weight | 1.4 Kilograms |
K**R
Complicated But FUN!
This game is so entertaining. It’s got lots of little pieces and a ton of rules but once you’ve got a handle on it, it is incredibly fun to play. Game is in great condition, box arrived perfectly unscathed. It took us an hour or two to get a handle on things but after that, we did alright. Highly recommend this game. It’s fun and challenging and pushes you to find creative ways to win.
C**S
Una excelente dosis de terror en juegos de mesa
Hace tiempo que quería comprar este juego ya que ofrece algo diferente. Entran de 3 a 6 personas a una casa embrujada y uno terminará traicionando al resto... pero no puedes saber quien sino hasta la mitad del juego! Con su gran variedad de cuartos (cartas que se van poniendo cuando se exploran secciones no visitadas), armas y finales, este juego da mucha variedad y nunca volverán a tener un juego parecido. Lo que me encantó es que hay 50 escenarios por explorar (puede ser que hay un loco poniendo bombas en la casa, un hueco al infierno se está comiendo la casa, etc). La primera vez que lo jugamos, queríamos jugar una y otra vez para explorar todos los escenarios y seguimos picados. Si tienen un grupo de amigos con quien jugar, lo recomiendo altamente. Lo único que criticaría es que puede ser un poco denso de leer todas las instrucciones (pero mejor vean un video de youtube para entender la dinámica) y que los monos vienen mal pintados, pero eso ya lo solucioné con una buena re-pintada.
R**Y
Mooi spel, beschadigde doos
Het is een leuk spel en we hebben het met plezier gespeeld. Er zijn wel 50 scenario's om te spelen. Zeer aan te raden bordspel, ook voor beginners. Minpunt is wel dat Amazon geen moeite doet om het spel beter in te pakken. De doos komt aan met niks van bescherming eromheen dan wat plastic folie, dit is echt zonde. Of de schade door DHL komt of Amazon weet je dus niet, maar als het zo slecht word verpakt, dan vind ik het toch echt de schuld van de verkoper.
N**T
One of the most re-playable, enjoyable board games I've encountered
Betrayal At House On The Hill is like a great jazz album. There's always something new and nuanced to discover. Although, unlike Jazz, it's actually interesting. And you can enjoy it with friends. And it doesn't sound terrible. Okay, subjectively, it's not a whole lot like jazz other than the constant shifting of tempo and electrical firing of your brain.•• Simple gameplay ••Traitor games are fun. The basic gameplay arc is broken into two phases: exploration and THE HAUNT.◘ Exploration: You start in the entrance of the house. You take turns exploring around, placing down tiles and fleshing the house out. Different rooms have events or omens that require your attention. Then, inevitably, someone at the table rolls horribly and initiates "THE HAUNT" phase of the game.◘ The Haunt: This is where the scenario kicks in. The rules determine which scenario you play. Someone might be a traitor. Maybe nobody is the traitor. Maybe you don't know who the traitor is. And the fun thing is, if you get a repeat scenario because of some staggering defiance of probability... you can just pick one you haven't played yet instead.Traitor based-games have become popular as of late, but this game continues to shine among them because of its staggering variety of scenarios and elegant simplicity of mechanics.•• Why does the game appeal? ••It appeals to many because it is problem solving, mystery, and most-importantly... shifting. The key to the replayability is the variety of missions. It seems like there's a steep learning curve due to the amount of content, but the mechanics are not overly difficult. There's no complex math; it's just simple dice rolling. Heck, you don't even need to use the proper tokens if you don't want; you just have to know what they represent.My point is, it's a joy to play from your first game to your 50th. Whether you know the rules like the back of your hand, or you barely know your booty from a grasshopper's uncle, it's still enjoyable.•• Rules, arguments, and complexity ••The rules are simple, but occasionally, there's room for interpretation.Some scenarios are not specific to every possible outcome. For example, you do your best to interpret whether or not the spirit can be harmed by the specific weapon you have, but the handbook's text may be a little vague. Googling goes a LONG way, as there are forums where people specifically discuss and argue their interpretation of the rules. If you still can't find a solution, create a house rule. After all, it's only one scenario, and you can always change it if it doesn't work out.Situations like these don't arise often, but they are inevitable due to the size of the game's literature. They rarely cause an issue, so don't be afraid to just "make a call" that seems consistent with the stated, overarching rules.•• Who is this game for? ••Admittedly awful analogy aside, it's a fantastic game. I have played it with a group of nerd friends who love board games, and it's one of our most-requested replays. I introduced it to a Mormon fella' who plays it with his gigantic, religious family. They LOVE it and play it over and over... and over and over at family gatherings. I've played it with my father-in-law who's idea of "games" is stuck on computer chess... and he likes to put it on easy to feel superior to the machine. He was daunted initially but quickly came to love playing "THAT BOARD GAME THAT'S REALLY FUN." /endquote•• How many players do I need? ••Different numbers of players make for different feels to the scenarios... but they're all still enjoyable. I've played it with as little as 3 or 4 (fun) to 7 (still fun). It's not a 2 player game at its core. I think 3+ is the sweet spot.•• Do I need the expansion? ••Don't buy it right away. The expansion is something you only need if you've played the game to DEATH and still aren't bored of the format. The base game has so much material, you could literally play 50+ games without exhausting the content.Realistically, you might want to add new items and scenarios after 10-25, but that's still a heck of a lot of gameplay.•• Conclusion ••It's one of my favourite games and an easy, "yes, you should buy it" if any of this sounded remotely appealing to you. Unlike many games that have gimmicks, this one lasts the test of time by providing more than enough variety to go around.Happy haunting. *diabolical laugh*
D**K
Divertido y original
Juego cooperativo durante gran parte de la partida, y luego se puede transformar en un juego asimétrico con un traidor. Muy divertido que gusta a casi todo el mundo: misterio, roleo, cooperación, mapa variable con losetas y 50 aventuras distintas. Un único inconveniente, está en inglés y hay que tener cierto nivel para ser capaz de leer la aventura. Cuando hay un traidor, este se tiene que ir fuera a leer solo la aventura que le toca jugar, por lo que hay que tener al menos un nivel medio de inglés. Se puede solucionar, y si hay alguien con un nivel bajo, este nunca podrá ser el traidor, no es lo ideal, pero es una solución si te apetece probarlo y en tu grupo de juego hay gente que no tiene mucho nivel.
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