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2K BioShock Infinite for Xbox 360 invites players to explore the stunning floating city of Columbia, where they must navigate a gripping narrative filled with action, time manipulation, and powerful abilities. With the added challenge of 1999 Mode, this game offers both a visually captivating world and a nostalgic nod to hardcore gaming.
D**Z
Exelente
Bioshock infinite si o si debe estar en tu colección de 360, muy buena historia, es un excelente juego y el envío como siempre muy rápido👌🏼
A**A
Just wow!
Just wow never played Gane like this! Totally awesome a must buy game for Xbox 360! You must play THIS!
P**O
Absolute must-play.
If you're a fan of the franchise, you can not afford to pass this game up. If you're not a fan of the franchise there's no reason not play it anyways. There's only one tiny link to the first two games so you need not play them to appreciate this near perfect game.This is almost certainly the most beautifully crafted game I've ever played. The colors, the environments, the music, the characters, everything is flawless. And to top off the most visually pleasing title you'll play for a while, the story is next-level good.The game-play is very similar to Bioshock 1 & 2. It's very tight and delivers a very satisfying play through every time you play.I can't say enough good things about this game, 10/10.
M**H
"The mind of the subject will desperately struggle to create memories where none exist."
Bioshock Infinite is an astounding creation - one that hits on levels (primarily narrative and story driven ones) that, for the most part, haven't been seen often enough in gaming. It is one of the crowning achievements in narrative storytelling throughout gaming history. While the gameplay is hit or miss and ultimately hinders Infinite's ability to hit on all levels, I am sure it will be hotly debated in terms of its merit, artistic value, and substance as a game for a long time to come. There are three primary reasons why:1.) Its story, which by the end totally and absolutely casts a largely brilliant, beautiful shadow over everything you've encountered and explored through the game.2.) Its themes and atmosphere, which I believe will be the most debated aspects of this game.3.) Its gameplay, which I've listed lastly for a reason.Let's start with the STORY:Bioshock Infinite begins much the same way that Bioshock 1 does. You enter a lighthouse and discover an incredible new city in the clouds called Columbia. The only thing your character Booker DeWitt knows is that he must find the girl to "repay a debt." Briefly after your adventure begins, you meet the girl named Elizabeth and fly around the sky lines, listen to audio logs, and try to repay your debt (not monetarily, but via "returning the girl").But as I played, I couldn't help but notice something...In more ways than one, Bioshock Infinite mirrors but expands on the formula of Bioshock 1's story. For some, this will be seen as a turn off. Let me be absolutely clear - DO NOT let that impact your purchase decision ONE BIT when it comes to this game. Infinite's Columbia seems to be the "tails" to the "heads" of Bioshock 1's Rapture, but this is done for many reasons.The game's story juggles multiple themes in arguably one of the most complex, well woven narratives we've ever seen in gaming. It takes its time. It gives you morsels throughout the game, and saves the feast until the very, very end. I knew when I was approaching the end and I still felt I hadn't gotten that "Bioshock moment" - well, be patient. Listen carefully, too. Because at the end you're going to experience a true achievement in storytelling. The ending is perhaps the best I've experienced in gaming, and one of the more mind blowing endings I've seen in any creative work. Period.A huge risk with a huge payoff shows in the form of Elizabeth, your companion for a good 85%+ of this game. She is animated to perfection, and despite spending so much time with her, I only wish that we could've had even a few more personal moments to connect with her character. But rest assured that she is a believable character, and plays masterfully into Infinite's story. My only complaint with the protagonist-Elizabeth relationship is that it would've been nice to see Booker a bit more expressive himself. Not overly so, just a little bit more. But that is a very, very minor issue.2.) Another high point is Infinite's willingness to take on MULTIPLE THEMES. Because the game is slower paced and takes its time, the developers managed to fit more themes into this game. You come to really know Columbia and its inhabitants. Such themes include: nationalism, racism, revolution, idealism, player agency, gaming, religion (Christianity is used here, but truly is replaceable with any major religion), and interestingly enough it takes its time to explore the "revolution" side of things in a less positive light than you'd think. I give Infinite major credit for doing that in particular - too many games have given the rebels a perfect image. Infinite makes sure to muddy up both sides.The most impressive thing is that Infinite manages to present these themes seamlessly to you, but wraps them **ALL** up in such a genius, high intensity moment that you're left wondering how these guys could've been so clever to juggle so much and resolve things so effortlessly and perfectly.One last note here - Although this has little to do with themes, one complaint I had with Columbia is that its citizens reuse many of the same character models. While Elizabeth is fantastically made and realized, many of the NPCs are the same few models in different clothes.3.) The reason I listed GAMEPLAY last is because it is perhaps the weakest part of this game. This is the one area where Infinite's slower pacing comes back to bite its own hand.At the beginning of the game, you'll feel exhilarated as you fly around sky lines, get into gun battles, and explore crannies for goodies. But by a certain point, which for me well preceded the actual ending, you'll find yourself using the same few very useful power(s) (especially on Hard mode or 1999 mode). I also found that cash, despite being everywhere, is not as valuable as it appears to be. I hardly managed to upgrade many of my powers and only got a few gun upgrades despite being the type who goes through every area methodically.Gear is also included in the game, and while it is a nice addition it is not anything innately cool or resonating. I think one of the biggest mistakes Infinite made is that it provides a beautiful world, an even better story, and yet it misses out on basic gameplay fundamentals when it really shouldn't. Not when a team is this talented. The story makes you ask, "How could they get THAT so right when it's so difficult, but mess up on the gameplay like THAT?"Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use. It's just the sheer lack of imagination in the combat prevents me from saying that Infinite is indisputably an all time great game. even with Elizabeth's time "tears" to get goodies in battle, and her helpful aid when strapped for ammo/health, I found that the game suffered dearly from a few too many encounters, baffling decisions (there is, in particular, a 3-part boss battle in the falling action of the game that stands out as being incredibly uncreative and the lowest point of the game), and a lack of consistency.Remember how Bioshock 1's gun upgrades and plasmid upgrades actually showed? Your guns started to glow and look very cool. Your plasmids fired differently. Infinite's guns never change their appearance and you have a limit of two to use at any time. The vigors (plasmids) in Infinite are less cool than 1's were, and I think less numerous to boot. I pretty much stuck with Bucking Bronco and upgrade it to hold enemies for longer and it was just about all I used on hard mode since it was so useful. Instead of the fun I got from Bioshock 1 setting up traps for big daddies with my crossbow, electrocuting water, fireballing oil, etc. I had to make due with "OK" vigors.I believe that they worked so hard on the story, sky line system, and encounters that it figured in to the creativity surrounding the vigors and guns. While the sky lines seem very complicated and advanced in programming, the guns truly aren't.So, I just did a whole lot of complaining about the gameplay. Fear not. The game is, as my score indicates, still a 4 out of 5 in "fun" factor and most definitely a 5 out of 5 overall. The only major complaint I have with this game is that its bread and butter - the gameplay - fails to live up to the world it builds and the story that is near perfectly told. The gameplay seems to indicate a lack of self confidence - from the occasional backtracking, to padding the middle of the game in order to try and feel "substantial/long enough" for the gamer. That was totally unnecessary.You should go in expecting a mostly fun, if padded, gameplay experience that will leave you wanting just a bit more creativity to match Infinite's absolutely sublime, brilliant, gaming-as-a-whole impacting main story. The one thing about Bioshock as a series, though, is that it seems to almost be afraid or incapable of taking that last plunge. Letting go, and being able to fully, unequivocally get to that level of greatness that it's clearly aiming for (and barely missing). I believe that the next frontier for Irrational Games is to revolutionize the gameplay, and perhaps devise a new world on par with the sheer awe we all experienced when first descending into Rapture.OVERALL SCORE: 9.3/10
M**.
Four Stars
Game is good, but autosaving is difficult to predict. Checkpoints don't get saved properly. Some thing is wrong !
Trustpilot
2 months ago
2 weeks ago