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B**6
OK game falls short of the mark...
Good ideas and good to OK pictures. Layout was a bit wonky at times and the way the game was written it was sometimes fairly hard to follow what the author was meaning with certain rules, as I had to seek out his website for rule clarification's and even then that didn't help at times. After a character creation session (which is quite long mind you) for four people, we proceeded to play a scenario I drew up. The implementation of the scenario was fine, the mechanics of the skills and etc., was all fine, until combat set in. Believe me when I say combat is very rules heavy and is slowwwwww, it moved at a snails pace using Action Points (which I have used in the past, FASA's Star Trek RPG), but that wasn't the problem, the problem set in with all the different damage and armor type's. The best thing you can do is by a PDF copy, its cheap first, read through it, if you think it's too your liking by all means get it, it just wasn't my groups cup of tea.
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