Full description not available
D**W
Great but expensive, if you fall down the rabbit hole
Good reprint of the coreGreat game that gets better as it progresses
B**H
Torn, Split, and many cards and instruction ruined. AMAZON is to blame not seller
The package it came in and the state of the product was not in any way down to the sellers, or the product itself, it was 100% down to what ever untrained individual packed the box.This cardboard box was placed under a other item that was ordered on Amazon. The other item was very heavy and hard (mostly it was a massive rock), was weighting roughly 15kg. This VERY rough and heavy item was placed on top of the card box, with nothing but a brown paper sheet crumpled up to either side.Needless to say there was very little left of the product I bought when it was delivered.I SHOULD have returned it then and there, but I figured, MAYBE the cards are okay and I do not have to waste this item, I can just put them in the main game box if they are okay. So opened it to check and nope, the cards where okay the bottom half but the top has dents, tears where the Granite dug into the box and the cards. Seeing that the cards were no good I decided to try refund... but with the cards opened not looking to be replaced.ALL this is Amazon, train the packers better.And pay your fair share in taxes.
T**H
Engrossing LCG with a high level of difficulty
For fans wanting to reproduce the epic adventure of Tolkein's fantasy masterpiece, then this living card game (LCG) is substantial fare. This core set provides 1 or 2 players with the essential cards to play the game, along with 3 quests of ascending difficulty. The artwork is generally excellent without being outstanding, recreating the feel of the books. Fantasy Flight have eschewed the film licence feel and gone for original drawings.It's important to note that this is a co-operative game, with each player working together to complete a specific quest. At the time of writing, Fantasy Flight have released 5 small expansion sets for the first cycle, each of which contains a quest along with one hero and 25 or so unique cards. The first major expansion, Khazad-Dum, is due in the winter.Like the Game of Thrones LCG, this is a deck-building game, with each player first choosing 3 heroes and then constructing a deck from the 4 spheres of influence - Tactics, Leadership, Willpower and Spirit. Each hero has a specific ability, along with an offensive, defensive and willpower rating.The game itself is a little complicated at first to grasp, but thankfully Fantasy Flight provide an excellent manual which explains the majority of the rules. Each player selects their heroes and deck of cards from a list of allies, attachments and events. Depending on the quest, they then have to build an encounter deck from the icons on the quest deck which will include enemies, locations and treachery.The essence of this game is in finding a balance with your heroes as it's not just a case of defeating monsters. You'll need to devote at least one of your heroes to "questing", whilst also having enough firepower to dispatch foes. It's also a run against the clock as your threat level is continually rising. Once your threat reaches 50, the game is over.Although this game can be played solo, it is best played with 2. You could potentially play with 4, but you'd really need 2 sets of the core cards to do this. Beware though, because the quests are extremely difficult. For those seeking a real challenge, then this is worthwhile. Building a set of decks to complement each other can be good fun, but players seeking something light and fun might be advised to see if they can try before they buy.
A**D
Received an opened copy.
Bought this as a gift. Item had been opened, cards removed from shrink-wrap and mixed up. Rear insert missing. I think all the cards are there but I'm not sure as there isn't a list of contents.
K**S
Beginning an epic quest through Middle Earth
Bought this about 2 months ago and I absolutely love this game, as does my girlfriend. I am (though I don't like to admit it) a HUGE nerd and own a numerous amount of board/card games however I am quite competitive and this puts my girlfriend off playing with me regarding most of them. Therefore I was more than happy to be pointed in the direction of LOTR LCG due to the co-op nature of the game. I admit I was a little unsure at first because living card games aren't really my thing since it's a concept that usually tries to bleed you dry. I am glad to say my skepticism didn't last long.The basic starter pack comes with everything you need to start with - tokens for resource, damage and progressing in quests - 4 thirty card beginner decks and most importantly the quest cards and encounter decks. The game centres around completing these quests either alone or with a partner making it a battle against the game rather than each other which is very refreshing deck building wise. The encounter deck includes locations to travel to, enemies and destructive events, just turning over a single card can ruin a whole round.We have only bought 2 expansion packs (Hunt for Gollum and Conflict at the Carrock) but the replay value of the quests is more than worth the money.The 'beginners' quest will have you going for a while, we played this at least 4 times the first night and were getting thoroughly smashed as we learnt the game. Even though it is not really a game for casual players because of the difficulty there are easier modes suggested in the rules. Playing with my girlfriend we normally go without shadow cards (these add a painful surprise during combat).There are 3 quests in this box set:Passage Through Mirkwood (Difficulty Level 1) - Don't be fooled by the level, when you first play you may expect a picnic with butterflies and daisies, what you are given is spiders and thorns. This quest seems more difficult with two players, possibly because a few of cards coming from the 'encounter deck' have effects that affect the first player so the extra cards drawn from playing co-op can decimate one side of the team. I would give this a level of 3 myself - challenging when you don't understand the rules well but easy enough to conquer with a well built deck and knowledge of the threats.Journey Down the Anduin (Difficulty Level 4) - This is pretty accurate, maybe a 5 depending on how lucky you are. This quest is my favourite of the 3. Heavy on fighting but not too overwhelming, I could play this one over and over.Escape from Dol Guldur (Difficulty Level 7) - More like 70, especially if you tackle this alone. You can find yourself out of this one as soon as it starts if you don't get a great starting hand. An interesting quest and definitely the most adventurous one but can be very frustrating.Entertainment - 5/5Artwork - 5/5Replay Value - 5/5Pick Up and Play - 3/5All in all a beautiful and amazing game - wish I'd have looked more into this one years ago!
Trustpilot
2 weeks ago
3 weeks ago