Product description Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect. This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts. Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell " Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time. Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, .co.uk Review The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasnt without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings. There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the games longevity for years to come. Harrison Dent
R**Y
Not quite as bad as the other reviews
I have been waiting for the next free form game for a while now - after putting in a long shift on Oblivion, and Two Worlds looked to be the next obvious game to purchase. As some of the other reviews state, yes you do need other software to run your game, but you always have done - the PhysX stuff is just for the in game physics engine etc...On first impression I was very disapointed in the standard of graphics being delivered - I had expected something along the lines of the beauty of Oblivion, but it just doesn't hold a candle to it. The graphics are okay, but they really are nothing special.The game play also isn't anything special, it reminds me of a mish mash of Diablo and Morrowind (or Oblivion if you like, but to me more Morrowind). Combat is simple point and click, if you are disarmed then you cannot fist fight. Once you learn the basics of combat it is pretty much Click to hit (repeat) wait for the enemy to attack then jump back - repeat until they all die (or you die). Magic is nothing special either with a limited number of spells for you to find, purchase etc.Character advancement is also nothing special - you level up you major skills, of which their are quite a few and at the same time you increase you stats (of which there are only 4). At first you die very easily, and as you increase in Level suddenly everything is easy. The best thing is that the wandering creatures do not become more powerful as you do - they become more powerful as you move further from the start position, if you advance slowly and do the side quests then the whole game becomes quite simple.The main story and quests are also nothing special - The Orcs are becoming war like, and your sister has been kidnapped by forces unknown, whilst you are heir to some mysterious magical artifact that has been spread across the land. It is possible to do the quests out of order and confuse the quest log, as I did it - game testing should have spotted this!The voice acting is pretty poor and why they chose such cod olde english is beyond me. Right at the end the voices also cut out several time during the final apocalypic meeting, which did sort of ruin the whole effect.There was pleanty to keep me occupied for about 20 hours of game play (and that's being generous). I was promised a massive immersive world, instead I got an over hyped game that was okay whilst it lasted.It really is nothing special - if you like diablo then it is too slow, if you like Oblivion/Morrowind then it is too much point and click. It falls between too many stones to be a really good game. I'm giving it 5/10 as I did enjoy it, but it is average at best.
D**N
Pretty good
I bought this game on the back of one reviewer mentioning Eye of the Beholder, along with other reviews claiming it to be a decent RPG game.I loved Oblivion but hated the fact you never outlevelled anything. This game is different, and while it might be a tiny bit rough around the edges I can say without a doubt that it's about time an RPG came out with simplicity yet complexity in progressing your character.If you're an old school RPG fan and can appreciate that not every RPG has to be based on a story of "You're a lowly peasant (level 1) but you must save the universe 3 times!" then this game is for you.Heck, just the sheer joy of a well implemented Horse/Mount riding system is a big plus point, even if it's not so easy to get used to immediately.
M**S
Game is fair to middling
For £4.50 including postage this game is reasonable value for money. Game comes with a big manual, glossy map and box but the game itself is not as good. The cut scenes have hammy acting. Generally graphics and sound are good. Getting into the game the monsters soon start geting very tough so a lot of grinding to a higher level is required to get anywhere. Felt there is too much wandering about without knowing what to do.
U**G
Activation
Two Worlds requires online or phone activation. Couldn't activate game as both server and phone line seem to have been discontinued. Pity was a good game when I played it years ago.
E**T
Two Stars
Product wouldn't install properly
B**N
Great
A good buy
D**R
Five Stars
Great
Y**E
Avoid, not a patch on Skyrim etc.
Awful game. The devs clearly had more creativity than coding ability. Plenty of superior alternatives if you like open world fantasy RPGs.
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