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π Command the Pacific: Where Strategy Meets History!
WAR IN THE PACIFIC is a massive, intricately designed board game that immerses players in the strategic complexities of World War II, featuring 8960 counters, 150 tactical maps, and 7 full-sized strategic maps, all while offering an expansion kit for extended gameplay into 1946.
A**E
Massive is right
Too massive, IMO. I tried very hard to get my head around the rules, but the game is just too big, and the rules unnecessarily complicated. I admire the ambition of a game that takes the massive Pacific War and tries to zoom in to a fighter squadron and infantry company level, but it's just too much. Only the most dedicated wargamers should buy it.
D**O
Five Stars
Fast shipping. Just as described
N**H
Cheapest price on the Internet
Love this game. Well packaged. Brand New
R**T
Too much game for me.
Meant for the retired military gamer, this giant game that came with either seven or nine maps, took up the entire downstairs bedroom for the opening scenario. The game, as listed here on Amazon, is now over $300, but at one time was a whopping $65 back in 1979 dollars.Truth be told this thing is too big for even the most ardent warsims gamer, and though I'm glad I had it at one time, it's a game that I'll never play again. The mechanics are your typical 2d6 combat resolution mechanic, and the forces deployed for both the Allies (predominantly US) and the Japanese (no Nazi forces that I can recall) seem historically accurate, even to including first world war dreadnoughts as part of both American and Japanese navies.Subsequent scenarios after Pearl Harbor typically only require one or two maps. I think none scenario may require four (Leyte Gulf? I can't remember precisely), but even so the game is just too big for its britches, or at least for my taste. The reason is that it is both a tactical and strategic simulator all in one package, which means that the maps and record keeping are vast, and the counters are numerous, requiring both of the counter plastic storage units provided with the game (though I would probably buy more).I never did finish the full game. My guardian bought it for me because it wasn't a fancy Atari 2600 that cost upwards of $300, nor a TYCO race track that was in the same price bracket, as well as having the appearance of being educational. Well, educational it can be, though it is a slog getting through a rule booklet that's approximately 30 to 40 pages in length (or so I recall), and a setup time that requires a full morning or afternoon.As a friend of mine once said, this kind of game is really meant for the retired military officer or someone who has a lot of time to invest in hardcore gaming, and the friends to match. You might call it more of a trophy piece for gamers to put up on their shelves rather than an actual serious game meant to be played, but it has been played, and by better people than my old gaming group.Take that for what it's worth.Over $300 seems a bit pricey for a game that's mostly paper and cardboard, but your mileage may vary on your gaming material preference.
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