The Storymaster's Tales "Weirding Woods" Folklore Fantasy: Become a Hero in a Grimm Family tabletop RPG Boardgame Book. Kids and Adults Solo-5 Players ... Storytelling Fairy Tales Gamebook Series)
S**N
The only thing "weird" thing about this is that I didn't find it sooner!!
There's so much I could say about this. My kids are 6. We started choosing characters and picking out a quest last night. Before noon, today, they were both asking to play "the book game". My youngest had questions before we sat down and got started. "Daddy, who are the characters? What do they do?". I got to explain to them that they are the characters and that they get to make the decisions. They were both excited about that. Very excited. We played four hours straight! We're taking a break now to eat but I wanted to say thanks to the creators and all the reviews, because I finally get to DM for them. We're having fun together and the game is easy to understand. There's really no chance I can make it over complicated or struggle trying to make it easier. Half the day played so far, no complaints from anyone and they're ready to get back to it! I learned two things today. First, my kids are tabletop pros already. Second, this is an amazing game book and I'm sure I'll be buying expansions soon.
T**N
Easy to jump into with unexperienced players
This has been a fantastic find. I knew nothing about this series or the author before stumbling across this. This gamebook delivers on the promise of being easy to jump into. I'm currently running through the adventures with my family, who with the exception of myself, none of which have much or any experience with roleplaying tabletop style games. I could see their eyes literally glass over when I was reading the handful of beginning rules out-loud, but once we actual started playing, they jumped in with both feet. Lots of smiles and surprising moments all around. The audio clips accompanying each area on the maps are excellent and really help to build atmosphere.D&D or Pathfinder this is not, and if you like lots of nuanced rules and stats, deep customization of characters, tons of treasure, etc., you may not enjoy this. But if you don't have a great deal of time to play in your day to day life, you enjoy roleplaying against a myriad of choices for any given action, and you have kids of various ages playing, this is going to be an excellent purchase for you and your family. There is going to be some replayability for each adventure in the book as well. Lots of choices to make that affect the outcome of any given encounter or map area, with a lot of decisions being influenced by the roll of a D4 style dice. Each playthrough could be somewhat different even without changing anything on a given adventure map.Stop reading already, and purchase this book!
A**R
So much fun
My boyfriend and I went camping and had never played RPG games before. We had an absolute blast. It was so much fun and easy to get the hang of.
A**E
Wonderful, Engaging Fantasy Game!
This book is wonderful. I play with my teenagers who are big D&D and MTG players. They love Weirding Woods as a light play (light compared to a full D&D session, that is) - easy to play, engaging, with challenging quests. They ask to play again and again, and they borrow it to play with their gaming friends. I also use it with my third-grade students - it's a perfect fit for a small group in the classroom. It's helping them develop decision-making skills and confidence, though they just think it's the most fun they get to have in school. We love it and will definitely get the other books in the series!
M**P
Tons of fun for you and friends regardless of your gaming level
An easy and fun to play RPG! Great for adventuring with your friends though also designed to allow you to explore the Weirding Woods in solo mode. Highly recommended whether you are new to RPGs or an experienced adventurer!
L**S
Christmas present
This was a well liked Christmas present.
J**N
Super!
Finally got to play w/ my 11 year old boy. We had a blast. High adventure with interesting and unexpected decision points and exciting outcomes. For our first RPG, the mechanics took a bit of figuring out, but we went with the “rule-of-cool” when we were uncertain about what was “technically “ correct.We are hoping to get into Dungeons and Dragons, but lack the experience, schedule, and circle of players to get that serious about an RPG just yet. The ability to play solo or in small groups, as well as the fact that a quest can be completed in one “session “ (in our case 2.5 hours) makes it an excellent entry-level RPG.To make game-play easier, I printed a bunch of stat sheets (one for each archetype plus a few blanks) pre-filled with the basic stats as outlined in the book and laminated them for re-usability. I also printed out the “rewards” so users can have a copy in front of them because I felt that sharing the book between players and keeping track of the rewards would be too difficult otherwise. Finally, I made a copy of the specific map for the adventure we selected, so we didn’t have to mark up the o e in the book.I believe that game play would have been much more cumbersome w/o these preparations, but in the future I will only have to make a copy of the correct map.The included soundscapes and narraration are absolutely not needed to play the game, but they do add an element of theater and atmosphere to the game play.Overall, I am super-happy with this game and excited that our 14 year-old is already asking to join in next game ( she turned down the opportunity to play tonight and apparently regretted it!).
Trustpilot
3 weeks ago
1 day ago