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S**R
Amazing dive into how video games are made
I really enjoyed it, lent it to someone getting into the video game's industry, and he really enjoyed it, lent it again, and they thought it was amazing. I think that shows the books, at least, pretty good. Well worth a read.
A**D
A well-written beginner's guide to the crazy world of video game development
Making video games is hard work, whether you're a solo operator developing an indie game inspired by a Nintendo classic or an experienced team of 200 working with a budge in nine figures. In this book, video game journalist Jason Schreier investigates the making of ten different video games: Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III: Reaper of Souls, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3: Wild Hunt and Star Wars: 1313.Most people know that the making of video games is a difficult, long-winded and expensive process. But just how long-winded and expensive that task is remains mind-boggling. This book explores some of those stories. A single cancelled contract almost destroyed veteran video game studio Obsidian Entertainment, until they launched a successful Kickstarter for an old-skool RPG called Pillars of Eternity that was a big commercial hit and saved the company. Naughty Dog Studios had already delivered three critically-acclaimed Uncharted games and were a well-oiled machine, but still almost crashed into ruin whilst making the fourth game in the series. Blizzard Entertainment had been a 20-year veteran of game development with almost 100 million games sold but still managed to release Diablo III in a chaotic and divisive state, forcing them to save the game with an expansion pack that revamped a lot of how the game worked. Star Wars: 1313 was a game that looked absolutely amazing and was playing very well when it was abruptly cancelled when Disney took over LucasArts in 2012, flushing several years, tens of millions of dollars and thousands of hours of work down the toilet.Schreier recounts the story of each game in a well-researched, intelligent manner based on interviews with the people involved and, in some cases, spending time embedded at the studio in question. Arguably the most fascinating chapter is on the development of Stardew Valley, a rare modern game created by just one person (Eric Barone), showing the insane work required to bring what is apparently a very simple game idea to the masses. The most explosive is certainly about the development of Destiny, an online game created by Bungie Studios to escape the treadmill of developing Halo games until the end of time, but that was easier said then done and by the end of development most of those who had been pushing for abandoning Halo had left the company, leaving a lot of anger and bitterness behind (which is an ongoing story, through the problematic release of Destiny's expansion and sequel). The most frustrating story is that of 1313, a genuinely exciting-sounding game that was killed in its infancy.If there are any negatives to the book, it's probably the lack of depth. The book can only give about 25 pages to each project, and often the chapter ends just as the story gets interesting and we're moving onto the next game. There could also be better context: the Diablo III chapter focuses on the expansion, but we learn nothing about the ten-year development of Diablo III itself and why the game ended up being released in such a chaotic state. The Witcher III chapter also lowballs the game's reportedly hellish crunch period, which led to many people leaving the company (also it also resulted in arguably the greatest video game of the last twenty years). You occasionally feel that Schreier pulls his punches - at least a little - to retain future access to the companies involved.That said, if you play video games but have no idea how they're made or the workload involved, this book (****) will be revelatory. Well-written, informative and entertaining, it marks a good beginner's guide to the crazy world of making video games.
M**T
Incredibly detailed and both very informative and interesting
An incredibly in depth and interesting look into the development process of some of the most popular video games out there, which didn't fail to keep me hooked to each page, I highly recommend Blood Sweat and Pixels.With each chapter focusing on the story of a particular game, the book is perfect reading I'm bite size chunks, ie whilst commuting, or in one sitting. The stories behind the games are entertaining, enlightening and surprisingly emotional, and while a cynical mind may say they could have been an article on a video games website, the long form format offers the author a chance to go deeper into each development story, and it's an opportunity which has clearly payed off, interviews and painstaking research intricately woven together to forming a compelling narrative. I couldn't put this book down, and am already planning on gifting it to friends and family so they can experience it for themselves.I look forward with great interest as to what is next for Schreier, with stories like that behind the troubled development and release of Mass Effect Andromeda the perfect fodder for a sequel.Tl;Dr - if you like games, read this book. If you don't play or like games but know someone who does, buy it for them, and read it before giving it to them. You won't regret it.
C**G
Amazing and informative
Wow, this book is brilliant. I bought this book as I thought it would be an interesting read on how games get made and that I could slowly work my way through, once I started reading it, it gripped me and instead of slowly reading it I actually stopped playing video games just so I could read more. The book tells of the hardships that we , as gamers, tend to forget about when game devs make these games and especially when it comes to "crunch" time. I found it especially interesting and not surprising when the chapters revolved around games that were published by EA. A lot of positive and "you made it" scenarios with the games from indie games too. All in all, this book is fantastic (took me bout 3 days to read) and I'm hoping for a sequel
M**F
Great book
We bought for our 12yo son, who loved it. Then I started reading it myself, and loved it, too. It tells you a lot about how the game software houses work. It grabs your attention, too. Lovely book.
J**N
Interesting insight into some contemporary games
Fascinating insight into the industry. I've always been interested in how they get made. This dips more into the drama behind named releases rather than the development process, but every story is interesting and well told.
L**N
Superb insight into the world of videogames development
Fantastic book which gives you great insight into the life and times of video game development. Each chapter centres around a specific game and through reliable thorough research it describes the highs and lows the studio experienced in development right through to post release. The great thing about the book is it is not just how the games are made but the struggles they face for example finance, the fans expectation and an insane amount of Manhours. Games chaptera in this book includes The Witcher 3, Diablo 3, Stardew Valley and Uncharted 4 to name just a few. A must read for any video game lover!
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