






🌌 Join the ultimate space crew and never miss a mission!
The Crew: The Quest For Planet Nine is a cooperative trick-taking card game for 3-5 players aged 10 and up, featuring 50 unique missions that challenge your strategic teamwork in fast-paced 20-minute rounds. With durable components and escalating difficulty, it’s the perfect game to elevate your game nights and build lasting social connections.









| ASIN | B084GP7X3P |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 15,369 in Toys & Games ( See Top 100 in Toys & Games ) 355 in Dedicated Deck Card Games |
| Colour | Multicolor |
| Customer Reviews | 4.6 4.6 out of 5 stars (5,356) |
| Date First Available | 8 Feb. 2020 |
| Educational Objective(s) | Develop teamwork, communication, and strategic planning skills |
| Item model number | THA691868 |
| Language | English |
| Manufacturer recommended age | 8 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 3-5 |
| Product Dimensions | 12.95 x 4.32 x 18.03 cm; 281 g |
| Release date | 13 April 2020 |
| Remote Control Included? | No |
L**E
Great game
This is a good game. Requires lots of thinking and is lots of fun. Easy to learn too. Small and portable. Not lovely game pieces but this is not necessary for you To enjoy the game. We really like this as a family game with older children and young adults.
A**N
Highly addictive, fun and collaborative
Warning this game is highly addictive! Everyone we have played it with has loved it. We love that it is collaborative and that we all work together! There are so many different variations to this game that you never get bored! By this game and have evenings full of entertainment and fun with your friends! The other thing we love is that the game gets harder and harder as you go and that as you progress through each level you learn new skills! It’s a lot of fun!
B**Y
Complex but fun
It took us a while to learn how to play this but once we understood it it was very fun. It’s difficult if you’re playing with different people each time though as it takes so long to learn.
S**R
Love this game
Can't play this enough. We play it every week, even when we plan to play other board games! It's a great, cooperative, trick taking game that will have your brains melting. It's not easy, but that's part of the appeal. The only problem with Crew is that you always want to play more.
A**R
Fantastic game
Instructions are too long (20 pages!), so it took a while for us to be ready to play, but the game itself is very easy to understand and play. It is great! Amazing how a easy game can be so good!
S**)
Great game for all ages. Easy to learn if you know basic card games and easy to teach others.
Brilliant game for all the family. Would be good for just adults too. Our 8year old and 10year old play and it’s an effective way to teach them cards with variety and extra fun. Love the fact you work as a team too which helps as they are very competitive!
A**E
Like trick games? Get this!
Absolutely brilliant game, and also arrived really fast so happy with that. If you have an understanding of trick taking games, this will be an easy learn. Even if you don't, it's pretty quick. The increasing difficulty is also a nice touch. Only disappointment with the game is that it is intended you write in the book, which seems to limit how many different groups you can play it with.
J**J
Not yet convinced - Did not work for my group
I found this a light and enjoyable trick taking game easy to setup and play, however the feeling was not shared amongst other players in my group. Particularly, competitive players may find this co-operative game unenjoyable as it is often obvious at what point a round was lost, particularly if you play with only 2 players. Also, the theme is not particularly strong, so the link between the missions and the tricks you have to perform may not be that obvious. If space is not something you find interesting you may not really enjoy this game. Finally, the 'no communicating' rule during an otherwise social activity drew a fair amount of criticism, especially given how little social activity we've had due to the coronavirus pandemic. For me, it did not live up to the hype and it was a definite miss from my gaming group. However, it is not a particularly expensive purchase, and comes nicely packaged so maybe it will work better for you. I remain hopeful that I will be able to revise my review upwards in future and will revise this review if necessary.
M**.
Lite speciellt då man inte tävlar mot varandra utan man ska hjälpas åt att klara av uppgifterna. Bra pris!
M**R
Wenn ich das Spiel Freunden erkläre, fallen meistens die Worte: "Wizard, aber in kooperativ". Alle Spieler haben gemeinsam das Ziel eine Runde mit verschiedenen Aufgaben zu schaffen. Dabei werden in jeder Runde alle Karten gleichmäßig an die Spieler verteilt und aus einem Aufgabenheft mit einer Story (Reise zum Pluto) die Aufgaben für die jeweiligen Runden vorgelesen. Der Schwierigkeitsgrad steigt dabei von Runde zu Runde. Es gibt insgesamt 50 Level die man nach und nach erreichen kann, wobei das auf gar keinen Fall an einem Abend möglich ist. Die meisten Aufgaben sehen so aus, dass es zusätzlich zu den Handkarten, noch kleinere Kopien der meisten Karten gibt. Eine feste Anzahl dieser kleinen Karten werden offen von den Spielern ausgewählt, und am Ende der Runde muss diese Karte als Stich bei dem Spieler landen. D.h. wenn ich die grüne 7 in klein vor mir liegen habe, müssen meine Mitspieler und ich es schaffen, dass die normal große grüne 7, die irgendein Spieler als Handkarte besitzt, am Ende in einem Stich landet, der mir gehört. Dabei ist es natürlich nicht erlaubt, über seine Karten zu sprechen, das wäre ja langweilig. Es gibt aber eine schöne Spielmechanik zur Kommunikation, das ganze ist also keinesfalls Glückssache! Durch den aufsteigenden Schwierigkeitsgrad und die abwechslungsreichen Aufgaben der einzelnen Level hat das Spiel definitiv Langzeit- , sowie Wiederspielwert. Unabhängig davon ob man immer in der gleichen, oder verschiedenen Freundesgruppen spielt. The Crew glänzt durch einfache, schnell erklärte Regeln und ein intuitives Spielprinzip, dass trotzdem eine unglaubliche Tiefe ermöglicht. Vor allem in den späteren Runden entwickelt jede Gruppe eigene Strategien und Grundsätze, die zwar nicht offen kommuniziert werden, aber doch Teil des Spiels werden. The Crew ist für mich damit eine absolute Empfehlung für jeden Spielefan, besonders wenn er Klassiker wie Wizard mag.
S**A
Está entretenido, lo he jugado en la modalidad para dos personas y está bien balanceado, costó un poco aprenderlo con el manual pero está sencillo con algún video. Lo conseguí en descuento entonces vale la pena, son dos barajas de cartas más unos tokens de cartón. Las barajas están de buena calidad, conviene enmicar la principal por el desgaste. El ritmo del juego es bueno y se pueden avanzar varias partidas de una sola vez (son como minicampañas). Vale la pena para jugadores casuales o como filler de jugadores de mesa.
N**S
The Crew is a very fun, brilliantly designed game! The Crew is a co-operative, scenario based, trick-taking game. If you aren't already convinced or intrigued by that, then let me try again. TL;DR - just get it alteady! Whether you are a fan of traditional trick-taking games or not, this game brings an entirely different dynamic that is rewarding for trick-taking veterans and hospitable for trick-taking rookies. As long as you have a few friends to play with, given the value that is in this tiny box and the price point, there's no reason not to give it a try! If no one in your group is familiar with the trick taking mechanic, it's fairly easy to pick up! Essentially one player, in this case the commander, starts a 'trick' by playing a card. Everyone else MUST follow the suit played (pink, green, blue, yellow, or rocket) if they are able. The highest card of that suit played wins the trick, and that player takes all the cards and then begins next trick by playing a card. If you are UNABLE to follow the suit played you may play a card of ANY suit. Finally, there are 4 trump cards, the rockets, that can be played when starting a new trick or when unable to follow suit - the highest valued trump card always wins the trick! The whole game revolves around that mechanic! That's not to say that this game is simple, however! Quite to the contrary, The Crew offers fun and unique twists utilizing this mechanic that will test your skills and stretch your collective brains! Combine this with the fact that the group can only share limited knowledge, and you've got yourself a great game that will keep finding its way back to the table! Seriously, just get it already!
G**N
FUN and SIMPLE game with little complex twist and a story teller. Very good response from the seller. Delivered in quality
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