




🔥 Unleash your inner hero with every roll and tile!
Dungeons & Dragons: Wrath of Ashardalon is a premium board game featuring 42 plastic miniatures, 13 interlocking dungeon tiles, and 200 encounter and treasure cards. Designed for 1-5 players aged 12+, it offers 13 unique adventures and a 60-minute playtime, blending immersive tactical combat with strategic problem-solving. This English edition includes a full-color rulebook and a 20-sided die, delivering an authentic D&D experience that’s perfect for both solo and group play.



| ASIN | 0786955708 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 180,630 in Toys & Games ( See Top 100 in Toys & Games ) 4,393 in Board Games (Toys & Games) |
| Colour | Red |
| Customer Reviews | 4.6 4.6 out of 5 stars (2,277) |
| Date First Available | 1 Feb. 2011 |
| Educational Objective(s) | Develop problem-solving skills and strategic thinking through cooperative game play |
| Item model number | 214420000 |
| Language | English |
| Manufacturer recommended age | 12 years and up |
| Material Type(s) | Plastic |
| Number of Game Players | 1 to 5 |
| Number of pieces | 1 |
| Product Dimensions | 29.21 x 29.21 x 13.97 cm; 3.1 kg |
| Release date | 12 Jan. 2011 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
D**.
Great introduction to the world of Dungeons and Dragons
I have been fascinated with the exotic D&D game since the early 1980’s. Yet there was a total lack of fellow players on the continent so I had to satisfy my D&D cravings with painting the figures, reading the books and playing the blocky video games. About a year ago I bought the excellent pre-fab D&D Dungeon family board game that to my delight and surprise gets the children very excited, even my wife likes it. So I thought it a good idea to step up and buy one of these curious large D&D boxes and see if I could get a more genuine family D&D gathering. Other than I expected, this is not a single adventure that can be played over and over again. The set includes 13 scenario’s and even a solo player version to start and get familiar with the game. And the connectable tiles make it a different experience every time. I play-tested it on my own in single player mode, and that works actually quite well and is enjoyable. The box contains many thick, good quality cardboard pieces that have to be removed from the sheets. This is a time-consuming exercise in itself. You’ll also have to familiarise yourself with the rules, the many game pieces and game play, so that will add another hour or so before you can play. Not only because you’ll have to sort out the pieces required for your selected adventure. One drawback I would point to, is the lack of storage and organising capacity, despite the large box. It would have been great if there were plastic trays that hold the various stacks of tokens and cards, or perhaps bags included, the box now contains 3 large compartments and only 2 card sections - while there are 9 different type of cards. Despite having a lot of interest in D&D I have never really played the game in a proper manner. So it took me some time and effort to get a grip of it even though the rules are far less sophisticated and complex than the real D&D. And I didn’t find it easy. Yet playing our first adventures with the family each turned into an exciting hour. I think this board game version is great as it is a bit more familiar to my wife and children. The plethora of included plastic figures make the set very attractive, in particular to my children. I feel a great urge to decorate the plastic figures with paint. The figures are marked and carry a name on the base which is helpful if you are looking for the heroes that unfortunately do not really resemble the depiction son the character cards very well. All in all, extremely pleased with this set and the game. The children keep begging me for the next adventure. And the overall quality of the pieces and cards is outstanding. Will buy one or two of the other D&D board games in the range as well. And perhaps move on to the real D&D at some stage.
M**L
Most played game in our house
I'm so impressed with this company for producing a game of this quality at such a decent price. The figures are all perfect and the right size for the board and none were damaged, in fact after months of playing, there are no signs or wear on any of the game parts. I play this with my 13 and 15yr old and we never tire of it, in fact, the more you play the more engrossed you become with your chosen character. The game rules are relatively straight forward and we found lots of videos online to help support us so it didn't take long to pick it up at all. I did extensive research before buying this game and I'm glad I did, this was definitely the right choice for us and with 13 different adventures, you will not get bored. I highly recommend this game.
K**A
Ran out of mates who liked it after moving but still have very fond memories ...
I played D&D a lot when I was 16-20 back in the eighties. Ran out of mates who liked it after moving but still have very fond memories of the endless fun and laughs we had with that awesome game. My 10 year old and I watch the Big Bang theory a lot and they play it on there fairly regularly. This to my utter joy has made my son very interested in Dungeons and Dragons. So as he likes board games like Cluedo monopoly etc. I thought best to start with a board game version as less players were needed D&D is best played with at least three as you need the Dungeon Master plus player characters. Also board game is familiar territory for my 10 year old. I remember that the original D&D I played needed a lot of prep to get going quite a big learning curve for a 10 year old, this is where this game comes in brilliantly. Before I bought this I did a lot of research online and watched the play through videos on youtube so it gave us an idea what we were in for. We have just played our first adventure it took about half an hour to get going opening the box and getting everything ready, it took this long mainly because its nice stuff in there. all the miniatures are really cool and we spend a while just looking at them and thinking how we were going to paint them later, but after that we played solidly for two hours straight out of the box. For a 10 year old that is pretty great going. A game is meant to last about an hour, I think once its been played a few times an hour and a half is a fair amount of time for an adventure. We played the second adventure out of the Twelve plus there is a Campaign. Plus you can re play over and over due to the random nature of the clip together board and monsters . Very impressed with that clip together random board, endless fun. My 10 year old son cant wait for the next session he absolutely loves it. Next time we will play with a couple of his mates, plus this 50 year old is deffo playing too. Love this game brilliant stuff easy 5 stars :)
M**S
Für Nerds, Neugierige und Rollenspiel-Beginner ein super Spaß, mit vielen Facetten, toller Dynamik und unendlich viel Spielzeit! Ich möchte mit diesem Review nicht groß das Spielprinzip etc. anspoilern. Das wird schon zu genüge hier getan :) Ich möchte trotzdem das Spiel für jedermann empfehlen. Das ist mein Schwerpunkt und möchte das nachfolgend auch erläutern. Als Kind bzw. angehender Jugendlicher ist sicherlich jeder einmal irgendwie in Berührung mit Rollenspielen gekommen. Entweder hat irgendjemand mal davon erzählt, man hat sich selbst einmal eine Runde "Das Schwarze Auge" angesehen oder auch bereits einen Charakter für "Dungeons & Dragons" erstellt. Auch hat man sich in der Schule einmal den Kartenspielen "Magic" oder meinetwegen auch "Pokemon" hingegeben. Entweder blieb man dabei oder verlor sich wieder im kindlichen Alltag. Klassische Rollenspiele überfordern viele Spieler mit unfassbar vielen Regeln, Sonderregeln, Mods und dann macht man sich zeitlich auch noch abhängig von Mitspielern, welche diese Überforderung gemeinsam eben nicht erlebten, damit man das Spiel auch nachhaltig zelebrieren kann. Tatsächlich viele Faktoren, welche ein gutes Rollenspiel eben ausmachen und dann auch noch oft zunichte machen. Schade. Das sehe ich bei diesem Rollenspiel in einer Brettspielvariante absolut nicht gegeben. Nicht nur, dass die Autoren des Spiels eine Symbiose aus verschiedene Rollenspiel-Systemen erschaffen konnten, sondern gleichermaßen einen sanften, wie auch selbsterklärenden Spielfluß generierten und trotzdem die anspruchsvolle Rollenspiel-Charakter-Fahne oben halten. Ich selbst habe als Kind vielleicht 3-4 Rollenspielrunden gespielt. Das ist nun knapp 20 Jahre her. Bin dem Genre also nie abgeneigt gewesen, aber würde mich nie als Nerd oder ähnliches bezeichnen. Meine Freundin hatte dahingehend noch gar keine Erfahrungen. Eher Vorurteile und war durch die Sitcom "Big Bang Theory" (auch wenn dort das klassische D&D 4 Edt. gespielt wird - im Übrigen die Vorlage zu diesem Brettspiel) eher amüsiert über solche Spielgruppen und -abläufe. Wir zwei sind inzwischen im absoluten Fieber was "The Wrath of Ashardalon" angeht. Haben wir erst einmal ein Abenteuer gespielt folgt für gewöhnlich stets noch ein Zweites oder gar Drittes. Somit investieren wir tatsächlich manchmal 3 Stündchen vor dem immer wieder wechselnden Spielbrett und wandern durch die schattigen Gewölbe des Verlieses. Das Spielprinzip ist wirklich faszinierend, anspruchsvoll und sehr intelligent. Da das Spiel nur in englischer Sprache erhältlich ist habe ich mich persönlich um eine Übersetzung des Regelwerks bemüht. Das hat den Spielverlauf der ersten beiden Abenteuer dann doch deutlich vereinfacht. DIe Sprachbarriere ist allerdings nur bedingt negativ auszulegen. Das Englisch ist schätzungsweise auf Realschulabschluß-Niveau und benötigt keine akademischen Grade ;) Ein gutes Wörterbuch oder Smartphone mit Internetzugang vereinfachen das Ganze dann noch zusätzlich. Hat man das Spiel 1-2x durchlaufen, sind die zunächst komplex und langatmig wirkenden Regeln verinnerlicht und mehr als logisch. Wie gesagt: Das Regelwerk ist durchaus umfangreich und ggf. auch für den ein oder anderen erdrückend - doch ist Papier ja bekanntlich geduldig. Es WIRKT nur so! Versprochen! Meine Freundin liebt das Spiel, obwohl sie noch nicht einmal ein großer Fantasy-Freund oder gar Rollenspiel-Liebhaber ist. Das sollte Bewertung genug sein :) Ein wirklich tolles und mehr als hochwertiges Spiel, welches wir nicht mehr missen möchten! Das Geld ist für den Umfang und die Qualität des Boxinhaltes gut angelegt. KAUFEMPFEHLUNG!!!
Z**K
Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
A**R
Çok kaliteli bir ürün
H**L
Pour ceux qui ont envie de faire une aventure de Donjons et Dragons en 1h - 1h 30. Les règles et les cartes traduitent en français sont facile à trouver. Le jeu est simple et permet de jouer rapidement sans passer des heures à mettre le jeu en place. La rejouabilité est importante, chaque donjon est aléatoire. Il y a même dans les scénarios plusieurs possibilités de campagne pour ceux qui veulent faire de longue session. Un très bon jeu d'exploration.
F**O
5 Heroes contra muchos monstruos, con un sistema en el cual al poner losetas aleatorias y robar carta de encuentro no paras de luchar y de llevarte sorpresas de todo tipo. Es cooperativo total y se puede jugar perfectamente con 2 personas. Las clases son las básicas, aunque las razas no y el dragon es una delicia. Yo lo estoy jugando con mi hijo de 6 años, con algo de ayuda con las cartas, pero nos divertimos bastante. Tiene más táctica de lo que parece y es compatible con los otros 2 juegos que recomiendo pillar ya que se pueden juntar y asi tienes variedad de monstruos y encuentros.
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