

🎉 Speak Fast, Think Faster — The Ultimate Party Word Challenge!
Taboo Classic Game is a dynamic party word guessing game designed for 4 or more players aged 13 and up. Featuring 212 cards with 848 guess words inspired by pop culture and trends, players race against the timer to get teammates to say the target word without using forbidden 'taboo' words. No assembly or batteries needed, making it an instant hit for family game nights and social gatherings.















| ASIN | B0B3FXMB7Q |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #28,535 in Toys ( See Top 100 in Toys ) #936 in Board Games |
| Color | Multicolor |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,690) |
| Date First Available | 10 January 2023 |
| Educational Objective(s) | Games |
| Item model number | F5254 |
| Language | English |
| Manufacturer recommended age | 13 years and up |
| Material Type(s) | Plastic |
| Number of Game Players | 4 or more |
| Product Dimensions | 7.3 x 20 x 20 cm; 611.9 g |
| Release date | 9 January 2023 |
M**A
Good for gifting
I bought this to gift it for a friend. So, I didn't get a chance to open it. But my friend is very happy for the gift since he likes this game
K**S
My family and I really enjoyed playing this. Lots of laughter.
C**K
We love this game
S**O
Muy divertido . Por error lo compré en inglés, así que solo juego con mis amigos bilingües. Recomiendo para jugar con adultos o niños que tengan un buen nivel de vocabulario.
D**N
Spiel ist wie gewünscht, englisches original. Macht Spaß
S**8
Taboo is an excellent word game that requires teams to guess the word their teammate is hinting at, but not allowed to say, within a certain time limit. It's a party game that could also be good at office functions. It encourages communication with the quieter among us. It also expands one's vocabulary while generating laughs as well. As an ESL teacher, I think this is my go-to "speaking" game for English learners. I use this for students to get their minds off of grammar or tests, overcome the need to be perfect, and just speak with the vocabulary they have. Students are often pleased by how much more English they know than they had believed, so it's good for their self-confidence. Also, their vocabulary benefits from this game as well. (Teachers might want to screen out some of the cards with vocabulary that's too advanced).
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