

🐔 Survive the bok-bok-alypse—outwit, outlast, outplay!
Zombie Chickens is a dynamic card game for 1-4 players aged 9 and up, featuring three distinct modes—Competitive, Cooperative, and Solo. With quick 35-minute sessions, players build defenses and strategize against uniquely traited zombie chickens in day-night cycles. No setup fuss or batteries required, making it the perfect compact game for family nights or casual hangouts.






| ASIN | B0BXZYYLST |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #190,035 in Toys ( See Top 100 in Toys ) #2,844 in Dedicated Deck Card Games |
| Color | Orange and Black |
| Customer Reviews | 4.7 4.7 out of 5 stars (318) |
| Date First Available | 18 December 2024 |
| Item model number | 860007182846 |
| Language | English |
| Manufacturer recommended age | 9 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 1-4 |
| Product Dimensions | 16 x 4.5 x 11.51 cm; 449 g |
C**G
We love this game. It’s hilarious and my 9 & 12 year old can play. Not too hard to learn
V**A
There are some mixed reviews on how easy this game is to learn, and I think it depends a lot on your experience level (if you’ve played deck-building games or even Plants vs. Zombies, it’ll click faster). Once you understand the mechanics, gameplay is actually pretty easy. For parents who might feel hesitant, I recommend trying the solo version first so you’re not learning under pressure while kids are excited and asking questions. The only part that tripped me up at first was understanding which defenses worked against which zombie attributes, so I made myself a little cheat sheet: Zombie Attributes & What They Mean Timid = easily neutralized or scared off Invisible = can’t be targeted by sight-based weapons Exploding = causes damage if destroyed normally — use indirect defense Climbing = bypasses simple blockades (like haybales/walls) Bulletproof = immune to guns (e.g. shotgun) Flying = bypasses ground defenses (like walls, booby traps) Fireproof = immune to fire (e.g. flamethrower) Weapons & What They Work Against Shotgun + Ammo → Timid, Climbing, Flying, Fireproof (❌ not vs Invisible, Bulletproof, Exploding) Flamethrower + Fuel → Timid, Exploding, Climbing, Bulletproof, Flying (❌ not vs Invisible, Fireproof) Booby Trap → Timid, Invisible, Exploding, Bulletproof, Fireproof (❌ not vs Climbing, Flying) Shield → Blocks one attack (works against all) Haybale x 3/Wall → Timid, Invisible, Bulletproof, Fireproof (❌ not vs Exploding, Climbing, Flying) Scarecrow → Timid, Invisible, Bulletproof, Fireproof (❌ not vs Exploding, Climbing, Flying) WOLR (Weapon of Last Resort) → Works against everything Once that clicked, the game became much more fun and strategic. Overall, it’s a quirky, creative card game that’s worth sticking with past the learning curve! Let's put it this way, it's inexpensive, doesn't take up much shelf space and both my 16 and 10-year-olds love it.
T**S
Honestly, the game is easy to play and learn. It feels like I'm playing plants vs zombie but with cards. It's an awesome game. I would reccomend it and I wish there would be expansion. The game's cooperative and competitive mode is fun. Cooperative is fun as it encourages you to interact with each other and trade card for best outcome. Not complicated interaction. And competitive is fun but really quick, you will most likely not make it pass to day 5 before people start dying. I honestly want more, like more weapons and a longer play style as I want to be able to set up my farm but I would have 1 life left after im done and its still not broken but it feels satisfying when I can pull it off. If it has player customization to your farm set up, it can have a strong replayability. I guess, it can take ideas from plants vs zombie and make it chicken zombie. I would be all for it. So far, I enjoy it a lot.
A**R
Bought this game for my mom for Christmas and we all played as a family. It was super fun! I honestly bought it for the graphics but now it’s a new family favorite. The YouTube rules video makes teaching new players super easy. The cards are all very high quality and don’t bend easily. I ended up purchasing a second copy for myself to play with friends. Highly recommend!
B**9
The artwork and unique take on the Zombie-them is is a selling point. The rules will take some getting used to at first as they are a bit unique with Day and Night actions. You might need to make your own ‘tracker’ to literally keep track of which phase you’re in. But after a couple plays you know what to do and when. Note that the publisher has a downloadable Day / Night Tracker pdf at their web site sweetbrosgames “Here’s a printable pdf to track your terrorizing fight for survival in style! Print the pages and use a coin or other token to track your progress through the game.” Solo rules are included. (As are Co-operative and Competitive). I altered the solo play area, daytime & nighttime and turn tracking to my liking. I can do that rather well with card and/or dice games. That it’s a sign of solid mechanisms in the rules as written. The only thing is that there’s more cards for certain types of defenses like Hay Bales and Ammo that work better at player counts higher than one or two. Meaning at lower player counts they might come up too often since you can only put so many cards into your defense area. So taking some out after a few games seems to be a reasonable houserule. I haven’t determined how many yet. The game can be more difficult to win that it appears because it’s based on chicken attack & defenses using Keywords. Certain ones can get past or are immune to certain defense cards. The result is there’s decision-making involved with which cards to place into you daytime farm defenses. More than you would think. The box is solid and very nice. The cards fit well inside a two section plastic insert. The card stock is slick and will hold up well.
Trustpilot
4 days ago
2 weeks ago