T**N
Interesting but not really much more
Fairly nondescript advice contained within this book
D**H
Great resource
This is a great resource with some really interesting snippets of information, insights and advice - recommended for any board (table-top) game designer!
G**S
Can't put it down
One of the best books I've ever bought. I can't put it down. So much wisdom from the best.
P**E
Very insightful
Great book, amazing author!
J**N
Exactly what it says on the tin, unfortunately
If you haven't read the free sample yet, go do that now. The complete experience will just be more of that. There is no trickery, dishonesty, or bait and switch involved. It delivers exactly what it promises.Unfortunately, the final result reads like research notes. Research notes that would make a fantastic long article, but not a book.The problem is that each designer speaks to the reader fresh. That may not seem like a problem, but imagine sitting lesson one of the same class, as taught by many many different teachers. Still never getting to lesson two.It would be great if each designer had read what was written so far, so they could add to, dispute, or build on what was taught so far.However, having met some of these people personally (I skipped to their chapters first) I know they are very busy people, so involving them that much in the writing process would not have been possible.If I were writing this, I would write a chapter on each question, first by reordering the answers, next by deleting the repetition, then rearranging them into a more flowing order, then finally rewriting each sentence into a unified tone.Deleting the repetition will cut down on the bulk of this book, but so much the better. If I could read a long article and get the same content out that I have by completing this book, that would be the best article ever.Going in I thought "if I hear the same advice twice, great! I'll make sure to take double close notice."Towards the end I began to think, "If I have to read one more detailed explanation of why the worst play test sessions are actually the best play test sessions I swear I shall find something else to read! Yes I know, distract yourself and read your notes fresh tomorrow. EVERYONE says that!"
A**W
Great book. A+
This is a great book on game design principles. The questions asked of some of the most admired designers in the industry lead to some great suggestions and ideas for inexperienced and experienced designers alike.
J**L
Helpful but repetitive
It’s extremely easy to read. It’s got great advice from some of the best game designers in the world. But it’s very repetitive and needs an editor or writer to craft a narrative instead of the same questions being answered in very much the same way.
H**6
Educational and Entertaining
This book is a great read. It's a compilation interviews from dozens of current game designers.It's an easy read, easy to read in spurts - each designer's interview is just 2 to maybe 8 or so pages.This isn't a textbook, or a reference book - and it's not meant to be. But, as you read through it, you will definitely pick up nuggets of wisdom. Or, just read it for entertainment value.
B**R
Quality information from top industry professionals
This book is a great addition for any aspiring board game designer, and any creative professional can gain something from it.
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